Sun May 16, 2004 4:05 pm by Evan
I like a lot of the ideas being posted here, most I agree on but really what I'd like is to be able to walk around or drive on the surface of planets, in bases and maybe even compartments on a ship(wouldn't be able to drive around in a fighter of course). If that were possible, it opens up a whole new can of worms to deal with when on the surface, such as fights, dealing(I mean, favors an drugs, mebe something else creative)/trading/buying, npc AI that transfers to an fro between space, bases and planet surfaces. Also owning a little shanty or two where you can stash various objects for when you might need them, such as a crate of nanobots or a few handguns, that sorta thing. Environment suits for landing on planets or bases that have been compromised by deadly or otherwise negatively effecting gases and viruses. Ah, that's another thing, the ability to contract diseases such as the effects cardamine has on long time users or drunken effects that don't wear off until you have a proper amount of time or fright to sober up. Also more npc interaction would be available since ya can't exactly smooch or punch someone when yer flying a ship. Maybe this would also allow main plot characters and otherwise to be found browsing about on a planet and you could have conversations with them(not the whole, list 10 things for them to say and that's it deal, but rather have sequential patches or something to keep the reality to a nice level. The one thing that irks me is that they left Freelancer wide open for 2, 3 and possibly 4 and they aren't going to make a single one of those because MP and mods are going to take up the slack for them. I personally hate MP(well first of all I can't play MP anyway.) But there's also the people who have been there forever and want to keep you from getting past level 1, the people who think that since you have such a huge ping that you can't play with them anywhere all because you can't help what you have to play with. Anywho, back to some ideas. I think it would be really nice to have the male/female character idea which would mean basically putting some small changes in the story line cause if yer straight an a chick, ya wouldn't want Juni coming onto you 'cause yer sposed to be a guy type of thing'. Also would mean you'd just HAVE to have some kind of wardrobe fer them to wear. I liked the idea about random game events that would keep you on your feet and maybe change the whole game around if it was bad enough(such as the Liberty Navy being destroyed by strike attacks from any number of sources, or if it gets to Coalition vs Alliance, have an infiltration of Coalition forces into the Sirius system wating to pounce when a main force arrives to draw attentions away from the sabatoge they planned in advance. And if it went REALLY bad, have an option to invade (I guess Sol is being dubbed the Coalitions territory) with what the Sirius System has left of loyal forces such as Liberty, Bretonia, Kusari and Rhineland navies with a few rogue factions or two deciding that they want a slice of the apple pie too. Also, the Nomads aren't gone so maybe they moved to a new system conveniently located betwixt both Sol and Sirius and have begun to terrorize both while the opportunity is there. I don't neccesarily want the whole kill the Nomads and win scenario all over again so maybe it might be interesting to have a three way war with neither of the sides able to win which could go on forever and ever until the next Freelancer concludes the mess.I'd like to see double the missions and double the time it takes to get around to another mission, here's an example:To find quintaine you had run your ship all over space to get to where you needed, then you did something to get the information, then with the information you had, you did something else to get your final puzzle piece and then fly back to meet up and carry on. I would like to see something along those lines, 20 somethings to do deep. I'd also like to see ships being able to carry passengers who you can blabber at to pass time, or play a game or just give em the love machine speech. I also liked the idea of several docking rings for cities spread around a planet, but if there were also routes to each on the surface, you'd have to remember where you parked your ship and hope they didn't decide it was scrap metal and put it in the smelter(besides you might have explosive objects stashed in storage and you'd be on the system news wit a reward for 1,000,000 credits on yer head). Turning to that, I think it would be nice to have several ways to create a reputation as either a space jock, a level-headed think-it-through type, a blood lusting armed nuke waiting to be set off, a general good guy,a good-for-nothing-but-making-money type, a criminal-to-your-bones type or other interesting things like that.
I have way too many ideas and I don't know if they'd be able to do it so I'm going to suggest this as a formal challenge to Microsoft and Digital Anvil: If you ever drop by and read up on the ideas in this forum, do it and you'll become abhorrently rich. Do it not and you'll probably lose out on an opportunity to create a game that people will flock to the stores to buy up because these loyal fans here have excellent ideas to be put to use, not to be spent wasting away on the forum boards. Stew on that awhile.
Ok so a quick review, more planet/base/ship interaction on the surface or inside(walking, driving, flying), more npc interaction that carries over from planets/space/bases(including a bit of an affair with your favorite person(this does not imply one of the main characters in Freelancer...maybe you need to have a few choices then)), a larger and several smaller plots(those of the Alliance, Coalition, Nomads and then the factions smattered in between.) More options to be considered criminal or good citizen, male or female character, environment suits for traversing planets that don't support human life, and a challenge for Microsoft and Digital Anvil to do it. Think that was it, if not, you'll catch what I missed, so for now
this is Evan Green signing out