Why FL is not a big seller
First problem is that missions are basicly the same, no matter what level you are. I never really understood how folks who are obviously so smart fail to see how dull the missions become. And how folks so imaginative don't excersise that imagination when it comes to creating missions. The replay value of the game would increase dramaticly if missions took you through several sectors. For instance escorting freighters along their trade routes. Also factions that are hostile should actually put out bounties or hit requests on you. Perhaps these types of missions could even be picked up by players. If a person keeps doing the same trade route over and over why not have a chance that informants would notify interested parties of your cargo n destination. Better yet if one has a contract out on him, have some ships out there act as 'Rat's' that if they see you they put out a call to those that want you. The response should keep in mind the level and power of the player involved and attempt to respond accordingly. Tier 1,2,3 ships, etc.. should always disengage and run from tier 10 ships. Farming or camping an area should always be problematic especially bases and stations. The prgramming should recognize if the base is outmatched by the camper and call in more powerful ships and better pilots to deal with them. That way the player would have to move on.
Factions also should be more sensetive to wanton destruction by a player. I should not be able to take out several freighters, lift the cargo and somehow manage to still have a friendly or neutral rating with the offended faction. An instant contract should be put out by the corp. As I mentioned above, to be taken up by elite bounty hunters or players... Hunters that will track you down through their contacts on bases and planets. Might even allow for players to recieve bounty requests while in flight. For instance if a nearby base or convoy is in trouble they might transmit a general distress call and compensate responders according to how much help they give. Oh! Oh! And how about allowing someone to buy fake ID or some such. How is it that factions I've never run into know I am "Freelancer Alpah dash " X ? "
Also players should be able to have holdings so they don't need to have a "mule" profile and could have multiple types of spacecraft.
The possabilities with a game like this are virtually endless. What I've outlined here are just a small portion of what I'd do if I knew how to create it. Perhaps this would require an ungodly amount of extra programming I don't know, but they seem to me to be only minor changes to what already exist in the Freelancer universe. Seems to me tweaks such as this would greatly improve the appeal of a game like this. Folks wouldn't become quite so bored. The game would be far more appealing and we would have a much better chance of seeing a sequel.