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what do you think of my weapon setup?

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Post Sat Nov 15, 2003 10:28 pm

what do you think of my weapon setup?

heee hee... kills things so fast:

Salamanca MkII (Class 9)
Skyblast B (Class 9)
BLUE BLAZE (Class 10)
WILD FIRE (Class 10)
THORS HAMMER (Class 10)
Wyrm Type 1 (Class 8)
Starkiller Torpedo Launcher


P.S. does anyone know if you can kill battleships? I finished the campaign and am credited with two battleship kills, but I havent found any "killable" battleships since in my voyages around Sirius. Is it possible to kill the battleships you dock with? (Nagumo, Missouri, etc)

Edited by - Stinger on 17-11-2003 00:22:27

Post Sat Nov 15, 2003 10:48 pm

to kill a battle ship you have to have a mod, after the story, the only battleships there are dont have any health meter, download the modmanager, the Capital Ship encounter mod is built in to it.

AH HA! I shall be different and have no signature...

Post Sun Nov 16, 2003 3:23 am

Without a mod, none of the "named" ships and bases can be destroyed. I found that out after firing all of my torps at a Red Hessian base, which just soaked 'em up. (Remember how easily torpedoes destroyed bases in the SP game?) I managed to knock all of the gun turrents off of the base, but that was it.

p.s. In the SP game, battleship kills are hard to come buy. Once I was credited with 4, but the first time I played through I just had 1. It seems you have to fire the final shot that blows up the ship. Even if you've blasted the cr*p out of a battleship, if another pilot fires the last shot, he gets the kill.





Jose Chavez: "Trent! It's good to see my kind of scum."

Post Sun Nov 16, 2003 5:14 am

yup, if some random Starflier hits it with a level 1 hit and takes away the remaining heath, they get the kill, so its hard to get in the SP game.

AH HA! I shall be different and have no signature...

Post Sun Nov 16, 2003 10:57 pm

I've seen better loadouts bu that one should do in sp not sure about mp depends on your skills

Post Mon Nov 17, 2003 12:01 am

I suspect it's on an Eagle/Sabre, loose the class 8 gun and mount a cannonball launcher.
Loose the Skyblast for another Salamanca. That way you have a better balanced loadout (same speeds, better aim) and a second shieldkiller. The missile is good for NPC's and (if you play MP) also for bad players in a Titan/Sabre/Eagle.

Post Mon Nov 17, 2003 8:48 am

You will run out of juice fast with that loadout. Try to get some nomad energy cannons.

Post Mon Nov 17, 2003 1:24 pm

I've seen better weapon loadouts than the one you've listed above. You need to get yourself some Tizona del Cid Pulse weapons, some BLOODSTONEs, and some Nomad Energy Blasters, plus a FlameCurse Mk II TurretI prefer the one below:

Name, Type, Class, Hull, Shield, Range, Speed, Energy Used

Tizona del Cid - Pulse - 9 - 40 - 1242 - 600 - 600 - 4 - 97
Tizona del Cid - Pulse - 9 - 40 - 1242 - 600 - 600 - 4 - 97
Nomad Energy Blaster - Nomad - 10 - 635 - 317 - 699 - 600 - 4 - 0
Nomad Energy Blaster - Nomad - 10 - 635 - 317 - 699 - 600 - 4 - 0
BLOODSTONE - None - 10 - 880 - 440 - 699 - 600 - 2 - 220
BLOODSTONE - None - 10 - 880 - 440 - 699 - 600 - 2 - 220
Flamecurse Mk II Turret - Plasma - 7 - 418 - 209 - 700 - 500 - 2 - 87

All together then -
Total energy output per shot of each weapon = 721 (not bad for this setup)
Total energy output per second = 1830 (still not too bad)
Total Hull Damage per second = 8920 (AMAZING!)
Total Shield Damage per second = 14, 232 (No shield is that big!)

Then grab:
Sunslayer Torpedo Launcher (for base destruction and Battleship missions)
Razor Mines (For when "I've got one on my six"
Adv. Countermeasure Dropper (To evade them bastard disruptor missiles!)

This is probably the best weapon loadout possible! Don't dispute! And if you don't want this set-up, then PLEASE get rid of the Skyblasts! Get the Rheinland Plasma weapons, their more energy efficient and better overall per second IMHO!

-/-/-/-/-/-/-/-

Pueblo Station: "We expected them to come from the Silverton Asteroid Field, but they came from the Copperton Field and completely surprised us! The Liberty patrols were shot down like flies"

Williard Research Station: "Two more torpedoes have hit the Harmony, and our fighters are being shot down like flies!"

I wish Trent would say: "Flies are an intelligent animal with the shortest lifespan of any winged creature, they are very difficult to shoot down, and cannot breathe in space!"

http://www.cardamine.net/

Post Tue Nov 18, 2003 12:47 am

where do you find level 9 and 10 guns? I haven't been able to find anything over 8.

Post Tue Nov 18, 2003 5:16 am

and where do you get nomad weapons? and what are these battle ship missions?

AH HA! I shall be different and have no signature...

Post Tue Nov 18, 2003 8:27 am

To get nomad weapons, you have to be lv 36. Then goto Omicron Alpha/Theta and look around the main nebula until you find a bunch of wreaks. Sit there until some nomads apear then kill them and 1 gun every 4 nomads will come out as salvage.

As for the best turret option - The Corsairs have a Lv9 turret and it kicks ass (if you have good rep).

Currently I have:

Weapon, Class, Type, Damage, Fire Rate, Energy
Werm Type 2, 9, Tachyon, 765, 3.03, 97 - Cant remember the exact numbers
Werm Type 2, 9, Tachyon, 765, 3.03, 97
Nomad Energy Cannon, 10, None, 858, 3.03, 0
Nomad Energy Cannon, 10, None, 858, 3.03, 0
Nomad Energy Cannon, 10, None, 858, 3.03, 0
Nomad Energy Cannon, 10, None, 858, 3.03, 0
Samakala Mk 1 Turret, 9, Neutron, 465, 4, 86 - Same

I have a Sabre so I do the most damage in the game (forward turret).

Post Tue Nov 18, 2003 10:11 am

y does everybody use codenames and nomad weaps it's divicult to find good other weaps with same projectile speed...

i used more times only missiles on my class 10 fighter (sabre/titan/eagle) and u can take out an enemy very quick...

and why using thus days still thus class 10 ships... it isn't fun anymore to do missions with them... i can do a 240k mission in a drake without using batts and nanos... i do the same missions in a defender and in a dagger... y using only guns, when missiles have also a great dammage and let also more energy for ur guns...

and yup... i like missiles and have also nice screenshots off ships destroyed by missiles and u can see the way the missile have done...

best outload against hunters r missiles, missiles stalk great by them when u know how to use them...
best against civilian ships r guns, co'z missiles doesn't stalk them that good .

i think u can take ur type off fighter down with a banshee with this outload;
- pyrso type 3 (class 6)
- pyros type 3 (class 6)
- neutralizer missile launcher (class 7)
- lancer missile launcher (class 7)
- any cruise disruptor
- any homing mine
- any countermeasure

i don't like stalker anyway, to low damage a single shot for that price...

If u c some1 in a dagger make fireballs from hunters it can be me

Post Tue Nov 18, 2003 11:08 am

1 word; trash

____________________________________
I'm fool, i'm foolish, i'm DaFool
____________________________________

Post Tue Nov 18, 2003 7:42 pm

are u ok dafool?i think not!!!!

Post Tue Nov 18, 2003 7:44 pm

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