What I am about to comment is only for those who used to be 'Wing Commander' fans. The WC series is a hit, with almost every game winning an award for being the best game of the year. That was the time when Orion company was still around. Mine, that was a long time ago. I have played privateer, privateer2, WC2, WC3, WC4 and WC armada. Every of these game rocks. Chris Robert was the producers of those games.
So naturally, I was pretty much excited about Freelancer, after years of never playing a space flight game like this (I never played starlancer). This will surely bring back memories of the WC series. But it turn out that Freelancer has not met up even the my slightest expectation of Chris Robert's game.
The graphic of the game is good, but almost all games produced recently has good graphic too. I am generally quite pleased with the graphic.
The problem lies in the gameplay. Seriously speaking, the gameplay is almost the same as that of privateer, a 10 year old game. Not much improvement.
During ths last few missions of SP storyline, things get abit unrealistic. Some of your friendly companion of the mission just seems to be invulnerable, they cannot die. This is not in line with the realism i have seen in WC series game.
QUOTE
"the designers still could have (easily, I'd imagine) leveraged the existing gameplay to do many, many more things beside shoot X ship at X place to kill X person for X faction. Why not have missions where players investigate SOS's and have to save people? Why not have detective missions where players scan cargo of other ships simply to locate a certain criminal? Why not have escort missions? Exploration missions? There was really nothing stopping any of this aside from failed creativity, and it makes me wonder how compelling they thought their randomly generated content was."
Well, I remembered WC3, WC4, privateer has escort mission, saving people mission, investigation mission. I wonder why Freelancer do not have them.
I personally find the gameplay of WC3 and WC4 is great. The storyline is great and the game employed real actors to flim in the storyline, that is very good. It is like having an added bonus of watching a movie, like watching a starwar movie. For those who have played WC3 and WC4 would know what I mean. Freelancer uses 3D animation for the storyline plot, with 3D textured character, buildings ships, etc. That's okay, but abit bland for me.
What keeps me going on in this game is its ability to mod and mulitiplayer server. If without these 2 aspects, i would have stop playing after 3days in SP. (I finished the SP story in 1 day)
So naturally, I was pretty much excited about Freelancer, after years of never playing a space flight game like this (I never played starlancer). This will surely bring back memories of the WC series. But it turn out that Freelancer has not met up even the my slightest expectation of Chris Robert's game.
The graphic of the game is good, but almost all games produced recently has good graphic too. I am generally quite pleased with the graphic.
The problem lies in the gameplay. Seriously speaking, the gameplay is almost the same as that of privateer, a 10 year old game. Not much improvement.
During ths last few missions of SP storyline, things get abit unrealistic. Some of your friendly companion of the mission just seems to be invulnerable, they cannot die. This is not in line with the realism i have seen in WC series game.
QUOTE
"the designers still could have (easily, I'd imagine) leveraged the existing gameplay to do many, many more things beside shoot X ship at X place to kill X person for X faction. Why not have missions where players investigate SOS's and have to save people? Why not have detective missions where players scan cargo of other ships simply to locate a certain criminal? Why not have escort missions? Exploration missions? There was really nothing stopping any of this aside from failed creativity, and it makes me wonder how compelling they thought their randomly generated content was."
Well, I remembered WC3, WC4, privateer has escort mission, saving people mission, investigation mission. I wonder why Freelancer do not have them.
I personally find the gameplay of WC3 and WC4 is great. The storyline is great and the game employed real actors to flim in the storyline, that is very good. It is like having an added bonus of watching a movie, like watching a starwar movie. For those who have played WC3 and WC4 would know what I mean. Freelancer uses 3D animation for the storyline plot, with 3D textured character, buildings ships, etc. That's okay, but abit bland for me.
What keeps me going on in this game is its ability to mod and mulitiplayer server. If without these 2 aspects, i would have stop playing after 3days in SP. (I finished the SP story in 1 day)