I see where he's coming from and I have to agree... here's this huge, rich environment to play in, but in the end all there is to do is ferry stuff from one place to another and blow people up. That wouldn't be so bad if the random missions gave some interesting backdrop to it, but they don't. They stink. Fly to the nav point and blow something up, maybe seize/destroy some cargo. That's it. Privateer 10 years ago had better missions than this. Cargo runs during which you were guaranteed to be attacked. Multi nav-point patrols. Multi-system bounty hunts that had AI bounty hunters competing with you. Priv 2 had random SOS calls and such while you were out flying from place to place.
Now that I've gone everywhere and got everything, I feel like there's only 3/4 of a game here and it's mostly because of the boring missions. Plus other things that IMO are obviously unfinished (can't mention them here, they may be spoilers). I just don't think the game was quite ready to ship when it did, and it's a damn shame because it was close to 6 years in the making. A little bit more time to properly polish and flesh things out wouldn't have been so horrible, but I guess the suits at M$ studios couldn't sit tight, and had to give the "ship it or die" order. Blah.
Maybe an expansion pack will give me what I was hoping for... for another $40 of course. Rebalance mod might keep me going for a while, but I'm not sure if I'll be sticking with this game for a long time as I hoped I would be.
Ever get the feeling... you're standing on plastic?
Edited by - Painman on 03-06-2003 21:50:25
Edited by - Painman on 03-06-2003 21:51:46