"...blowing stuff up"
...no harm in that.... though it confirms the game as being just a non-complex shooter and not a space 'adventure' or whatever....
I agree, the story is good, especially for a game, but, for me, the crux of the complaint is that it doesn't do what it says on the tin...
If MicroSoft released the game with the pitch that you could have fun shooting things while following an interesting story and then have a good MP platform, that would be okay... But all the hype about it being a new Elite, a free form game where you could explore, take on different roles, trade etc. etc. was all just such a lie it leaves a bad taste in the mouth and hence this whining and complaning I'm doing here. I hate being let down by games or being short-changed and I hate it even more when I can see bags of potential there to be tapped but being willfully ignored.
As Fleer says above, you can see how this game was forcibly dumbed down.... but the game description/press releases stayed the same! If we don't, as gamers, want to be treated like "dumb-and-dumber", we should make our voices heard and clearly state why and what we dislike about games that fail to deliver.... I'm sure Freelancer could have been a different, more complex and more inspiring game - the structure is there for that - but if we accept this simplistic release, and if there is a follow up, will DA/Microsoft need to change the formula or will they just create new system names but the same old "follow the way-points & kill the rogues" missions...?