Missiles and their Physics: Do you understand it?
i've searched the forums a bit looking for editing stuff, but i repeatedly get sidetracked by people who claim that missiles are too slow and they suck. I have seen a few, like 1 or 2 people, mention that the missile speed is not an absolute.
people need to understand that in physics, the speed of a projectile is modified by the speed of its launcher. a missile has a speed rated at, say, around 90 m/s. that would be the speed of the missile if you were not moving at all yourself. under normal circumstances you would be moving at around 80 m/s, so the effective missile speed would be about 170 m/s, enough to catch up fairly quickly. if you happen to use a thruster burst when firing, that could push a missiles speed up to about 290 m/s, fast enough to easily catch any ship that wasn't cruising.
another thing about this speed increase, in my experience, is that the turing radius of missiles seems dependant on the actual speed of the missile. the faster the missile goes, the faster it also seems to turn. i have had so much more success with all missiles, even torpedoes, in dogfights, even when the enemy is spinning, turning, or whatever, when i use the thruster to give my missiles some more oomph, that i am surprised that more people do not jump up in indignation.
does anyone else experience this increase in turning speed?
soo... in conclusion i state this-
Using the thruster when firing a missile improves:
1. the speed of the missile, nearly impossible to outrun
2. the turning ability, making it much harder to outmanuever the missile
3. the overall effectiveness of the missile; it improves dramatically
i acknowledge that many people probably already know this to one degree or another, and i ask to not be flamed, please, and try to respond intelligently.
whew. thanks for bearing with me through my windy speech here. it got a bit longer than i expected but i tend to get into details. sorry about the length.
PS - i know that only missiles, maybe mines and countermeasures too, are affected by your ship speed, but are your energy weapons affected too? i don't know, and i would guess that only the tachyon and photon weapons should have an absolute speed, not affected by your ship's velocity. all the other weapons, neutron, plasma, etcetera, should be affected by your ship. is there some way to edit this sort of thing?