FYI... Chips...
There will be a very minor and so simple and overlooked problem on inserting addons that will contain generatestres and generatexmlres. fllmm1.dll will be located under this label [DATA.
[Resources
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
DLL = NameResources.dll ; Contains names of things, primarily.
DLL = EquipResources.dll ;Contains names of equipment (in string table) and infocards for equipment (in HTML resources)
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = te_mod.dll ; dll for the TEMP mod - don't remove whilst active
DLL = te_infocards.dll ; for the extra information search things
[Data
flmm1.dll <----- will be written here by flmm and it will cause id generated to not function properly.
you forgotten to insert a space
DLL = te_infocards.dll ; for the extra information search things
<----- must put space here
[DATA
so flmm can insert its file correctly.
and one other thing. very nice mod you have there. I used my mod with it after i corrected the problem. those battleships really rocks. Now if you could make them really strong, cuz when the raven comes it will really kicck it's battleship's ass. lol
btw. The starviper as your starting default ship has a minor LOD problem. you didn't change the parameters in the LODRanges it must be equivalent to 0, 99999 so we can see it in far distances as in the cinematics and cityscape.
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All I do for
LOVE
Edited by - firebase on 15-12-2003 10:09:56
Edited by - firebase on 15-12-2003 10:12:03