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Freelancer: Evolutions 1.27

Here you can find news, get help and comment about all the Mods for Freelancer created by Pathfinder Studios, such as the ?Evolutions Mod?

Post Fri Dec 12, 2003 3:26 am

chip leave it the way it is i put start money at 200000 n start at planet manhattan where they can buy a heavey ship for 176000 so if they have a prob on my server take it out on me not chip if its still to hard let me no email me n if i get anufe complaints ill change start ship or location the game is designed to be more real if you cant handle the heat get out off the kitchen LOL

ps running for 12 hrs no crashes think you might of solved the prob chip but if i get any ill let you no hope to see you come on for abit

mess with the best die like the rest or be terminated from the shadows

Edited by - term0shad on 12-12-2003 03:29:15

Post Fri Dec 12, 2003 3:30 am

Keep it hard! maybe make it easier in NY for the players that don't like it hard, but leave it the same in the other systems!

Burn the land and boil the sea, you can't take the sky from me *Firefly*

Post Fri Dec 12, 2003 5:35 am

well, i play on Term0shad's server and i can now tell you with the way he has it set up, it's STILL hard, but just not frustrating. The starflier has no business being in this mod lol. I am now flying a Rheinland Valkyrie, and a pack of 7 wolfhounds sent me limping home without a wing, and ZERO nanos or bats lol, BUT i won haha...It's a TOUGH mod, but now that the starting out problem has been solved (thanks Term!) it's MUCH less frustrating. I have been playing for a bunch of hours now, and i have witnessed NO crashes. Also, i DO NOT have the IDS problem (but i am using FLMM Beta 6 refresh 2). If that helps any. So...

............***********WORD TO THE WISE************.............


Anyway, love the florida system, set up really sweet. Lots to do. LOADS of exploring left to do for me, so i'm gonna check it out now!


Post Fri Dec 12, 2003 2:23 pm

chips great mod but i cant see a info card anywhere. Ive tried all the stuff thats been said all ready but still nothing, WE NEED THOSE CARDS!!! HELP?

Post Fri Dec 12, 2003 5:39 pm

I've tried the mod with the FLMM beta 6 refresh 2 as well, along with everything else suggested. Still no IDS online or off.

Any reason why it would work for some and not others?

Running Win98 all service packs
1.6 ghz, 256 RAM and 32 meg nVidia mx200, with updated win98 drivers.
DirectX 9.0b

All other mods seem to work. TNG, Rebalance, Real Space, and OpenSP. No IDS problems at all.


Edited by - Shingen on 12-12-2003 17:44:12

Post Fri Dec 12, 2003 5:39 pm

I love it!

On the Server from term0shad with the extra money it works well.
With two lava lvl 1 there is no chance, four Level 2-3 weapons and a level 3 shield are the minimum to survive a four bloodhound wave.
This Bloodhounds are real challenging, God, I love them. This Xenos Daggers
Legionaires are tough. I will try freighter and starting a Cargo Service as soon as possible.
But it is enjoyable to see the enemies regnerate their shiels, using Shield Bots and Nano's. They behave now like an player.
Also I have the impression that the AI fighters dodge with much more skill, which is a good thing and sometimes they coordinate their attacks on me in a scary way.

But it is not anylonger the game for, "rushing in 6 hours from Zero to an Eagle with max equipment".

The mod is awesome, it is close to the original, but an real improvement.
The placement of ships and equipment is much more logical as in some other mods.

Post Fri Dec 12, 2003 5:52 pm

Okay - unfort i might just leave it hard - ior just make a leeeeettle patch that makes Liberty slightly (lol) easier. However, i have a delay in process i am affriad. I have just been accused of hacking a site on the pure basis that they don't like me. Of course - seeing as i am registered on thier forums this means that they have my IP addy - typical. Oh well - trust that
a) Geocities will do this right
b) I was at work all day with no access - and also
c) AOL can confirm that i was offline from midnight last night until 4.50pm today SO EVEN if they make it to be my 'IP' the timing of the hacking will prove it all a fraud - yes i am smug cos i honestly believe they have done this themselves to try getting TE banned from servers.

The minefield system...said to be the most difficult and dangerous system ever created. However - benefits are the 30million credit wreck in the system...tempted?

Post Fri Dec 12, 2003 8:32 pm


The bug with infocards is due to the OS of your comp. If you are running on Win98 there could be a problem for you. If runnining on WinXP it def works. No idea why - but may try working it out at some point! lol.

Sorry folks - never tested OS for mods!

The minefield system...said to be the most difficult and dangerous system ever created. However - benefits are the 30million credit wreck in the system...tempted?

Post Fri Dec 12, 2003 9:29 pm

The mod works for me, am using WinXP.

Like the mod, however have a question. Am using OPENSP by Xerx and have modified OPENSP so will have postive faction with all faction and did some exploring of your mod. For the life of me, I could not find any of your new systems.

Where are they????

I tried reading your readme file, but no clues therein.


ps. I love the Battleship missions from Planet Malta.

Post Fri Dec 12, 2003 10:17 pm

It's obviously something in winxp that's making it work. I installed the game, FLMM, and the mod on my newer kit running winxp, and it's working fine.

That really sucks because between my wife and the kids, I'd never get a chance to play it anyways. They've got me out-numbered. =)

Thanks anyway.

Post Fri Dec 12, 2003 10:50 pm

Possible bug perhaps?

Flying the Ronin fighter (ugh, the flying brick...heh) I've noticed when your hull gets to about half or so, EVERY time, i lose both torps and my missile launcher, nothing else. EVER. Is this a bug? The torp launchers aren't on a wing, so it struck me as odd. Also, it doesn't matter WHERE the missile launcher is mounted either, it always goes with the torp launchers lol. Seems like a bug...

Also could you perhaps make drops happen a little more? it's frustrating as hell to do missions of 100k to 200k+ and get one gun to drop. I'm having a tough time outfitting my ship. I've done 6 missions total in that range and got a total of 3 guns to drop...This maybe for those of us that don't like to trade maybe? Drop rates are extremely low (not sure if you intended this)...All in all still a solid mod since Term increased the cash at the start, would just love to see more guns drop...Also, does this have to do with the wings of the ships breaking off so easily? Either way, please fill me in, and maybe hook us up!

oh, and yeah, the battleship missions...mixed feelings on that one lol, i didn't realize what i took hehe flew to the mission spot and lo and behold 4 or 5 Rheinland Battleships lol. In the flying brick (Ronin) i got stomped pretty hard, but i laughed good lol

Thanks again.


Post Sat Dec 13, 2003 11:14 am

erm - if no-one noticed, things get shot off easier too. Also - parts of your ship fall off easily. Try figting bounty hunters. Use a missile or two - but let them regen. You will find that you have stripped them of weapons rather quickly!!

Oh yes, less drops as parts get blown off too.also - did fiddle with some values of stuff too.........i just aint a nice guy

Its mainly cos the prices have been hiked up, so if you collect like 4 class 9 guns, you won't get 400k for the mission, and 1mil+ in loot. I just thought it would get a little silly doing that was all

I have changed a loadouts.ini file so that the ships in Liberty (pirate and cops) will only have 1 regen each. This should make it easier for you if anyone likes that idea. I can make this available - or do you think i should make it even easier (bear in mind that you will kill them about 2-3 times faster than you could before this). I still want this to be tough - but perhaps the simpler start would be good eh?

Okay - i have made a patch. Now - download this to have easier fighting in liberty - as the ships (pirate and cops only) have less regens instead, so this means you can dispatch them easier, they only regen once. Now - this also contains a fixed price on the ships. IF YOU DON'T DOWNLOAD THIS PATCH AND THEN BUY THE CHEAP BATTLESHIP - YOU WILL GET BOOTED!!. So it won't let you buy this cheap once servers are running this okay??

My site is Here

Edited by - Chips on 13-12-2003 11:46:23

Post Sat Dec 13, 2003 11:37 am

Chips, I think I've found alittle bug in your mod. The kusari Destroyer costs 6.5mill,
and the battleship cost 2.5mill.
The Destroyer has 300k armor while the Battleship has 500k armor.
Is it suppose to be like this?

Post Sat Dec 13, 2003 12:26 pm

Patch at my site, posted patch to baked for TLR too. It will fix that prob and also the difficulty in the liberty systems. The patch is 25kb - so its no biggy, should take seconds to install, just make sure you deactivate mod in FLMM first, and then also close FLMM. Then download it!! If servers install the patch please - it will make the starting easier, but ALSO change the price problem on the ship - so you REALLY need to install it to avoid crashes or also people being kicked for cheatin!

If you are running an evolutions Server - please email me with your email addy, as that way i can email you with the update files infuture. THis will avoid any probs, and also, can email you personal updates (like if you want to make a system be gangbanged by nomads for a week - lol)

[email protected]
I will then make a server operators mailing list

Edited by - Chips on 13-12-2003 12:26:10

Post Sat Dec 13, 2003 3:04 pm

Hi Chips, if you post patches that fix in-game things can you make them seperate from the "Make the game easy" patch, cause I like the game the way it is but would like to install any bug fixes, without makeing the game easyer

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