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FL Rebalance 3.40 Comments, Bug reports and suggestions

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Wed Apr 07, 2004 3:40 pm

Reinstalled without the Hydra B addon and both problems are gone.

Thanks again
Hobag

Post Wed Apr 07, 2004 5:34 pm

Can anyone tell me where I can get a ".md3 gmax exporter" ?
This is something that's needed in Drizzt4.0's Ship Creating Tutorial V1.5, but the link to DL it in that tutorial doesn't work.
I checked on gmaxsupport,com, but there's not one of those there.
Any help will be greatly appreciated! thanks a lot

EDIT: Never mind, I found one.

Edited by - Ro9ue on 4/9/2004 6:21:37 AM

Post Sat Apr 10, 2004 1:30 am

Hi there,
I didn't know that installing the addon will lose the existing game.
Anyway i found out in hard way. I started again.
At Troy system, the same problem with the other new systems. The pink line telling you where to go (out of the sysrem) it points everywhere.
For some unknow reason (to me at least), i cannot get a mission because i have to meet Juni (SP) at Manhattan.
The last time had the same pro. I simply reloaded the game and everything went back to normal. I will do that again now and i hope it will be OK.

Post Sat Apr 10, 2004 6:55 am

Yeah, you have to restart :And I've had that problem with HAVING to meet Juni and do the mission; I flew around for about 5 or 6 hours, just exploring the Iowa/Illinois/other new systems, racking up some $. Then the game just decided that I absolutely HAD to go meet Juni and do the mission. I could not fire on ANY ship, or else I'd get that message that I had "fired on a nuetral object - Mission failed. Load autosave/Main menu/Load game" Even factions who hated me (my rep was -9 w/them!) appeared white/nuetral on scanner. I could not accept any missions in bars because I "already are on a mission. Use NavMap to abort" but when I used the NavMap and saw "Mission Objectives: meet Juni in Manhattan bar", I couldn't abort the mission (even though I hadn't been to Manhattan since accepting the Ashcroft mission, or talked to Juni since after rescuing Willard!?)

Any way, yeah, I have had the same thing happen to me, but I don't know why

Post Sun Apr 11, 2004 2:51 pm

Well, this time my tricky thing didn't work.
So, i started AGAIN.
More or less i had the same experience. The only difference was, i could still be hostile with my enemies. At this moment i am at level 7 and Juni is expecting me at Manhattan. I just wonder if this will happen again at this point. It is the same "spot".

If it happens again, that means, someone must take care of the problem.

Post Mon Apr 12, 2004 4:35 am

it is any problem with this mod in Multi Player mode ?
because when i meet my friends in multi player the server is crash

Post Mon Apr 12, 2004 4:40 am

it is any problem whit this mod in Multi Player mode?
because when i meet my friends in MultiPlayer the server is crashing

Post Mon Apr 12, 2004 12:07 pm

The mod is a real comp killer: all the random battleship encounters/patrols, along with too much complex player interaction (i think) really tax any processor. I thikn I read that this is why crashes are so often in MP - just a little too much for the server comp to handle.

Post Tue Apr 13, 2004 12:17 am

Great work on the mod

i have a prob though i get within 900 meters of a base/planet to dock then the screen goes black for a second then i'm docked what gives

where is the NX-01 i checked datastorm and it is not listed at all

on the kill BS missions the breif would say one type of of ship and reality would be something else (i.e. breifing says vorlon PK's and when i get there its omega destroyers)

installed 3.40 first gave that a try saw trent had glasses (cool)
put the 2.1 patch on suddenly no glasses (not cool) is there a file i can edit to fix this

p.s. accidently posted this to rebalance 3.30 thread

When did I realise I was god, well I was praying and I realised I was Talking to Myself

Post Tue Apr 13, 2004 12:40 am

smeghead, the docking sequence was eliminated in order to allow big capships to dock, but i'll add an option in the next version that will allow the user to enable/disable these.
The NX-01 is in fact the Entreprise, it can be found on Planet Mars, EFA, and FLDS is showing it too.
The kill BS missions briefing are indeed showing these errors since v1.9 when they were first implemented. Is justhow the game is treating RM strike missions and nothing else can be fixed here.
Trent lossing his glasses it's not becuase of the 2.1 upgrade, It's caused of the game engine as Trent looses glasses anyway after the first save/load.



Edited by - Michael Dan on 4/14/2004 1:42:10 AM

Post Tue Apr 13, 2004 5:26 pm

Anyone hit this before? The game keeps crashing whenever I try to leave Sprague with Juni etc. while the baddies are attacking... The game crashes while loading after you leave the bombed out base...

I've re-enstalled it all again and tried starting further back incase it wads a save game corruption but nothing works. Any ideas?

I'm on W2K, mod version 3.40 Full with the Upgrade 2.1 loaded.

Cheers

Marvin

Post Wed Apr 14, 2004 11:43 am

Perfecto, just use a original FL ship to be perfectly safe. Unfortunately some of the custom ships behave odd during SP at certain moments like the Sprague flee(mission 5) or when luanching from Buffalo base (mission 10).

Post Wed Apr 14, 2004 3:59 pm

Excellent, I should have thought of that! I'll give it ago.

By the way this MOD is Legendry!

P.

Post Thu Apr 15, 2004 9:16 am

Well, thanx, all i can say it's that's not over yet...
Next version will feature some revolutionary features like bonus ships in SP for completing certain difficult missions like the Hovis race, the escape from Bretonia, and the Tekkagi's Arch mission, also more ship packs, the SW capship one and the WC1-5 fighters pack. so stay tuned.
Also, due to general demands the docking sequence will be re-activated, while an option will be added to the modsetting.bat file to enable instant docking in case players have battleship or other large vesssels.



Edited by - Michael Dan on 4/15/2004 11:50:14 PM

Post Fri Apr 16, 2004 11:51 pm

That's great news! The bonus ships will be interesting.
However, what about all those many, many ships that are in the MOD now - if each base can only have 3 ships for sale, will you have to just decide on a select few (relatively speaking) to put on bases, or will you just make more bases?
I was just wondering, because it kinda seems to me that some ships are not commonly used, like the ones for sale on some in smaller NY bases. Maybe the new ones should perhaps take their places...? Again, I was just curious.

I guess I'd better start practicing lining up before pressing DOCK if we're going back to usual. Man, it's been a while since I've used that. When you say there'll be an option, while we have to go in and actaully change files, or will that switvhing ability be available in FLMM? thanks

Edited by - Ro9ue on 4/17/2004 12:54:33 AM

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