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FL Rebalance 3.40 Comments, Bug reports and suggestions

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Fri Mar 19, 2004 10:25 am

FL Rebalance 3.40 Comments, Bug reports and suggestions

Last version of Rebalance is finally out, I hope that is the most stable by now since it was intensively tested in SP, OpenSp and MP all alike.
so, there's the instalation instructions, features abnd credits list of Rebalance

3.40:
Installation instructions for the Rebalance Mod v3.40:
-Make sure you first do a fresh install of Freelancer (either delete the old Freelancer folder and saved games folder and reinstall, or install to a new location on your drive).
Default location for Freelancer
C:\Program Files\Microsoft Games\Freelancer - delete the Freelancer folder.
Default location for saved games
My Documents\My Games\Freelancer - delete the Freelancer folder.
-Reinstall Freelancer.
-Install the Freelancer Freelancer SDK v1.3 to be sure all ini files are correct from the start.
The Freelancer SDK v1.3 has an installer built in by default it will install into the Freelancer folder.
-Delete the old Rebalance Mod from the Freelancer Mod Manager if you have it activated/installed and double left click on the new Flrebalance v3.40 file to install it into the Freelancer Mod Manager.
-Last step to do is to activate Rebalance 3.40 in the Freelancer Mod Manager.
-You can find both the Freelancer SDK v1.3 and the Freelancer Mod Manager beta 10 in Lancers Reactor downloads section.

v3.40 features:
-includes patches from RB 3.30 final + Dagger Xr patch.
-fixed the Jupiter Obs. station giving missions inside Planet Jupiter
the models in my SW pack are from the Darksabers Ultimate Craft Pack(DSUCP), so credits go for Tony "Darksaber" Denton for making them. I converted, re-textured and configured them for use with Freelancer.
-use the ModSettings.bat file to set up choices of the mod, like OpenSP mode, disabling cut scenes, levels of difficulty, levels of encounters in the EFA system and more. Syntax: Modsettings.bat X:, where X: is the letter of the drive where FL is installed.
-new systems added, made by Augur:
Iowa
Illinois
New Jersey
Carolina
-added jumpholes or jumpgates to existing systems to fit the new ones
-fixed the loadouts of high level BH and Corsairs/Hessians/Outcasts. Added combined missiles loadouts to them, like class 1 and 3 or class 2 and 3, of different levels.
-increased the power of the faction guns by 16 to 20%.
-recommend to the server admins to use the low density setting both for EFA and for the Edge worlds. this will prevent the server of crashing when players go and pvp or do missions in these systems.
-added Augur's ship pack made specifically for Rebalance, it contains 11 ships as follows:
-Gaijin MkI - HF, armor 7500, cargo 80, weapons 6/2/2
-Gaijin MkII - VHF, armor 13500, cargo 125, weapons 8/4/2
-Halycon MkI - LF , armor 2500, cargo 40, weapons 4/2/2
-Halycon MkIa - HF, armor 4800, cargo 75, weapons 6/2/2
-Halycon MkII - VHF, armor 10100, cargo 150, weapons 6/4/2
-Ryuoken - HF, armor 5700, cargo 65, weapons 5/2/2
-Seraphim - FRT, armor 8500, cargo 750, weapons 4/7
-Mauler - VHF, armor 13200, 8/2/2, weapons 8/2/2
-Hawkeye MkII - VHF, armor 10500, cargo 1200, weapons 6/3/4
-Hydra: FRT/VHF, armor 11800, cargo 1500, weapons 6/6/2
-Raider: HF, armor 5500, cargo 45, weapons 6/1/2
-these are spread out in the Bretonia, Kusari and Rheinland Systems.
-added my own ship pack of 14 SW ships consisting of the following ships:
-TIE Avenger, HF, weapons 4/4/2, cargo 75
-R-41 Starchaser, LF, weapons 4/2/2, cargo 90.
-Preybird Fighter, LF, weapons 4/2/4, cargo 80.
-TIE Phantom, VHF, weapons 5/3/2, cargo 90.
-Cloakshape Fighter, HF, weapons 6/2/2, cargo 120.
-Planetary Fighter, HF, weapons 6/3/2, cargo 110.
-IRD Fighter, HF, weapons 5/2/2, cargo 90.
-T42 Congreve, VHF, weapons 6/3/2, cargo 150.
-Re-modeled and re-textured XWing, HF, weapons 4/2/2
-Muurian Transport, freighter/fighter, weapons 5/5/2, cargo 500.
-Container Transport, freighter, weapons 3/12/1, cargo 6000.
-Corellian Gunship, starship(corvette), weapons 4/10/2, cargo 1000.
-Assault Gunboat, VHF, weapons 8/4/2, MS3D model and setup made by Augur, then converted and re-textured by me.
-Missile Boat, VHF, weapons 7/2/4, cargo 120.
-added Illerrio ship's pack, containing the Caerion LF and the Midanek HF.
-fixed the ship in the Freespace ship pack by Caid, they got now correct LOD ranges and don't disappear during cruise, thrust or rapid maneuvers anymore.
-each ship has a specific maneuverability in conjunction to its own shape, for ex: wider ships have less roll but better pitch while longer and thinner ships have better roll and less pitch.Ship class has also a key role in maneuverability and inertia in flight.
-restored NPC and player shield regeneration to defaults(lower) settings.
-re-distributed missing ship packages all over Sirius so all of the ships added can be bought somewhere.
-fixed the EFA system commodity bugs, and in-space random crashes.
changes from 3.40 beta 2:
-fixed the Carolina system jumphole to Sigma 19 and the New Jersey to Tau 37 jumphole
-fixed the tradelanes in the Iowa systems, and the super-trade routes that allowed very fast credits to be made.
-opened the New York to Alaska and back Jumpgates in MP.
-fixed the BH bases in the Omicron Systems that were causing crashes when the player tried to undock.

Credits given to:
-
Starviper, Cougar, Hornet
by Astral Prime Studios
-
Porsches Starwars Pack
superb and well done
-
Tie Package
by Rapid
-
Star Trek Voyager
Design by Hunterkiller
script by TFK-Killermatrix
-
Babylon 5 ships
by TFK-Killermatrix
-
Startrek/Klingon Ships
by Xileno
-
Homeworld Ships
by Garion (Halycon Blade)
-
Enterprise 1701-A
Enterprise NX-01
by Mike /Admin of
A1Freelancer/Server
-
Weaponpack V.1.1
by SilverFire
-
New skins for Porsches Millennium Falcon
by Mancer
-
Graphics and Sound Mod
by Tasiin
-
Ship Pack Mod V.1.0
cool ships
by Firebase!!!
-
Freespace ships
by Caid and Garion
-
Anteus
by Konflikt
-
Augur - his own ship pack and the Iowa, Illinois, New Jersey and Carolina systems. Also for doing the R-41 variant model and most of the Assault Gunboat model(he worked 2 weeks on that :O). He has my utmost gratitude for all his help...thanx man.
The whole modding community for all the great work they have done.
-
My Test Team on LR, Cibi, Lukr, Ultra, Tylium, Ro9ue, Specta, and many others for their contribution in finding and klling the bugs and other minor issues.

Enjoy from Michael Dan and everyone that contributed to Flrebalance.

Post Fri Mar 19, 2004 12:29 pm

Unable to activate this mod from FLMM:
The central directory was not found in the archive, or you were trying to open not the last disk of a multi-disk archive.

Post Fri Mar 19, 2004 1:01 pm

Happened to me to.

Post Fri Mar 19, 2004 1:47 pm

where did you get the mod and how big is the file: it should be exactly 53,957 MB or 55,252,451 kb long. otherwise download it again, this error ussually occures when the whole mod's archive is not downloaded.

Post Fri Mar 19, 2004 1:51 pm

I got it from here, lancers reactor, and it's not that size. I'll try downloading it again.

Post Fri Mar 19, 2004 7:12 pm

Same thing happened to me and i downloaded it 3 times , im trying a 4th time so hopefully it will work this time , each time iv downloaded the file its been the wrong file size

Post Fri Mar 19, 2004 7:39 pm

well, landed at Alaskan Research. The first one I'm pretty sure and now I can't fly out of there. The game juts me out of the dock before the doors get completely open then I'm stuck flying around in circles until it finally get's to where the scene cuts to my cockpit view and the doors have already closed and I'm stuck. There is no way to manuever around this problem with the controls either. The doors are plain just too slow or the game should delay sending you out til they at least open. Now I have to go back to an earlier save and lose quite a bit. But this apparently may happen at all the alaskan bases? I don't know. In fact i wonder if this happens at all bases with dock bay doors?

Post Fri Mar 19, 2004 7:45 pm

My Mozilla download manager says that the file size is 53957KB.

I've done this three times now and there is no variance in the file size as indicated.

I am downloading from TLR.

I am using FLMM Beta 10.

I still get that central directory not found stuff.

Post Fri Mar 19, 2004 9:00 pm

I haven't had any problems to speak of with v3.4 or FLMM lately, so sorry that I'm not help to all of you guys who are having trouble.

But I have a question: Zoners are nuetral, having no enemies or allies (my Status box says specifically "Allies: none. Enemies: none" ). So ideally my repuation should remain constant with them, regardless of what my standiong w/other factions is (provided that I don't shoot them, of course, which I never do), right?
For whatever reason, my rep has constantly been getting closer and closer to Hostile with them, and I don't know why.
My rep is -9 with BHs, -8 w/Unioners, -7 w/Gaians and Mollys. (all red)
My rep is green w/Xenos ( I've been shooting them whenever I see 'em, but I shoot BHs more), Corsairs, Hessians, BMM, and Bowex.
My rep is -5 with Zoners, and I'm worried that it'll tip to Hostile, preventing me from landing on any Freeports or 2 Zoner Planets.
Since they don;t ahve enemies for me to kill, I have no idea how to fix this -- any ideas? thanks a lot

Edited by - Ro9ue on 3/19/2004 9:01:53 PM

Post Fri Mar 19, 2004 10:54 pm

I'm having the exact same problem as you guys. The file is around 18MB when it's done and it refuses to open.

Post Sat Mar 20, 2004 12:21 am

Ro9ue, you can try to bribe them mostly at Zoner bases like Freeports. If you can't find no such base search it with FL Datastrom and it will show you where.
Piddyfull, i tested the Alaska complex with a variety of ships and never get stuck at dock or launch time...

Post Sat Mar 20, 2004 12:51 am

same al always we need a server that is 24/7

Post Sat Mar 20, 2004 2:14 am

Downloaded from rebalancemod.com, and I've now the correct file size.

Post Sat Mar 20, 2004 8:30 am

Alright, I bribed the Zoners, and I was green with them for a while, but each time I destroy any ship, it starts to go back toward nuetral. I mean, I know where to bribe them now so it's not a big deal, but I was just wondering WHY my rep keeps changing with them - if they're nuetral, you'd think that your rep wouldn't ever change with them.

And when I used Data Storm, I noticed a Supercherged Shield Battery in the Equipment list. However, it is not listed for sale at any bases. Is there a way to perhaps incorporate those into the next version; despite their 500k price tag, they sound pretty spiffy

Post Sat Mar 20, 2004 11:49 am

Rogue, checked the empathy.ini, and they do like some factions a bit.

if im right these factions are IMG, BountyHs, EA police, unioners, xenos, lane hackers, GMG, ?fc_uk_grp? .
And they realy have no enemies.

Am i the only one think TLR webserver is overloaded? no response for half minute, and the like?

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