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Freelance RB 3.30 bug reports, comments and tips thread

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Fri Feb 27, 2004 5:38 pm

problem....have found the 2 zoner{secret ones} bases one gives missions one does not... keep telling me to many players doing missions{ or something along that line} which is all well and good but i am only playing in sp mode???? oh!!!! by the way thanks for the info on the patches

death is the last great adventure.

Post Fri Feb 27, 2004 7:12 pm

Does anyone know of some bases that pay more than 1K for BH pilots?
" 1950 for Pirates (Bs Essex, Dublin)
" 800 Navy, 600 Police, and 500 Civilian
Or is this one of those "go find out for yourself" things?
Thanks

Post Fri Feb 27, 2004 7:42 pm

Sorry Mr. Dan my english isn't that good so i didn't finish reading every post here, thus don't know if anyone else mentioned this before. I like this mod. However there are two things which are not favorable to my personal taste (I know i am somewhat cranky :-)) First, the animation when begin a new game (the explosion of Freeport 7 and meeting with Juni in Mahattan Bar) seems to be skipped. How can I restore it? I think it's good and won't be bored watching it 100 times. Second, the mod has adjusted the docking distance with nearly every planet and station. I know it is necessary for someone who drive big capital ships. But I never play capital ships (it's somewhat unrealistic for a single person to pilot a ship needing a whole company of crew). So how can I restore the original value? I really like the animations when a ship landing and taking off. Mr. Dan I don't ask you to specifically do this for me, just teach me how and i might do it for myself (if it's easy). Thanks a lot. BTW, did i make myself understood (I'm not too confident about my english, all learned in school:-))

Post Fri Feb 27, 2004 7:56 pm

riverless... this docking is called ghost docking as is extremely convenient in every way possible. Yes capships need it but play some more and you will relize especially in MP that its a life saver being able to dock so quickly. Secondly, the intro scenes are skipped on purpose because the mod is meant for people that are bored of Freelancer and looking for that new taste of action. Hence if I am bored of the game I am not so intent on seeing the same old crap every time I play, right!? You are obviously somewhat new to the game so you should either overlook this or just play unmodded until you are ready for such a change. No offense ofcourse, just freindly suggestion.

Chibi

Post Fri Feb 27, 2004 10:40 pm

Thanks for the reply, ChibiSphere :} It is very kind of you to give me suggestions. Actually I am not new to Freelancer. I began to play this game since last May, and finished single compaign several times even with the rebalance mod since v1.0b. After invest countless hours in the Multi-play mode, i get a bit bored for this kind of lifeless Rush and Kill, so again i want to play it (or enjoy it rather) in single compaign mode, with the newest version of Rebalance Mod. Considering my euthusiam to this game, it is maybe somewhat understandable why i am not willing to give up a single intro scene Also I was not talking about the ghost docking. Ghost docking makes changes to the Docking Ring, which prevent it from calliding with one's ship. What I was talking is the distance between one's ship and the docking object. In default game this distance is rather short, so landing and taking off sequence could be activated. Rebanlance changes it (since v3.10 if my memory serves me, maybe in an earlier version, i am not sure). I know it is necessary considering so many large ships added. I am not asking Mr.Dan to change it in his next version, i just ask him (or anyone else please) to teach me how to change, so I can tailor this mod a bit to fit my personal taste....if it is convenient of course. Thank you.

Post Fri Feb 27, 2004 11:06 pm

Riverless... I stand corrected.. I now understand where you are coming from better and you'll excuse my outgoing opinions. I wish I could help you there but I am only adept to making ships, and barely able to add them to the game, so editing the mod's docking distance and cut out scenes is a mystery to me for the most part. I imagine eventually MD will get time in his busy schedule to read the posts and answer your question accordingly. I like the docking distance simply because if I am running my ass off espedially to get through a jumpgate.. I hate waiting for my ship to appraoch slowly and dock, if you've ever been slaughtered middock by a group of Hessians when minding your own business trying to escape to the next system then you may understand my opinion of the docking distance. Also the UPC's dock quicker so instead of waiting 3 hours and twenty-six minutes for a trade convoy or two to dock in front of me they now only take about thirty-four minutes and then I don't feel as tempted to just blow them up in order to continue my dock uninterupted. I can be very impatient you see and I especially dont like being a sitting duck when traveling in a weaker ship through systems that often have jumpgates swarming with overpowering pirates that always seem to pick to shoot at me rather than the trade convoy in front of me that may very well be carrying diamonds that those stupid pirates could sell for good money. Ofcourse they go for me even though when I die there will be no spoils left behind. How prejudice they are against human players! LOL anyways sorry I can offer no further advice.

Chibi

Post Sat Feb 28, 2004 12:37 am

Yeah, Chibi, I fully understand the situation you described. I will make a backup of files before editing. Then if someday i am fed up, it would simply be a matter of "copy & paste & override". Thank you anyway, and hope Mr.Dan will soon notice my post.

Post Sat Feb 28, 2004 10:44 am

riverless, try cuts.bat in your FL directory

Chibi-> know they are vulnerable, and the AI pilots are dumb. If you patient enough, can take on AI controlled firesprays in a Patriot. (Ywings are especially "funny", their center is empty. If you keep your cursor close enough the X crosshair, the program shoots to that X, and therefore shooting right through the Ywings. They are also killable, but takes ages when you try to defend Willard station.)
For the other SW ships, probably you are right, don't rembember when i last shoot at those ships...

Post Sat Feb 28, 2004 3:16 pm

If your patient enough in this mod, you can take down 8-16 titans in a patriot! I know from experience But above, I was merely stating the advantages I see in the dockling distance and ghost docking as they pertain to the unmodded freelancer in comparison to the rebalance mod. But you are prolly refering to my post under another topic, and thanks i left out the Y- wing!

Chibi

Post Sat Feb 28, 2004 8:06 pm

Is Freeport 7 in this mod? Because the trinary system out in Omicron Omega (the one from Frankfurt, Corsair's Unknown, Sigma-17, and Toledo) system, the 3 stars look the same as in the intro movie to FL.
I flew around the system, but I didn't find any bases.
~ And, even though DataStorm 3.8 has all of the Omincron/Omnicron systems u go to (like entrance to Nomad Dyson Sphere), I cannot enter these systems. Is that just how it is?

Post Sat Feb 28, 2004 9:25 pm

Thanks, Lukr. Already tried. It retains every cut scene except the first one.

Post Sun Feb 29, 2004 12:40 am

@Ro9ue

Freelancer actually has a separate system for the intro with Freeport 7 - in Rebalance it's called Omicron Omega. I don't think you can get to the actual station though - it's only created for that one cutscene, it doesn't have a base entry or anything. Perhaps something for the next update - ressurect it?

You can't re-enter those story only systems without modding. But Rebalance has done just that - I think there's a jump hole to Omicron Minor in the Sigma 17 system

"A good pun is its own reword"

Edited by - Darkstone on 2/29/2004 12:41:56 AM

Post Sun Feb 29, 2004 1:04 am

All true darkstone, and the A1 mod has freeport 7, you can add any base and name it accordingly so duh just make a base called freeport 7! Simple as that. But nothing special there unless you put something special there.. so the real question is.. why? Whats in a name anyway?

Chibi

Post Sun Feb 29, 2004 2:41 am

good point. But then again, this is the "Legendary" Freeport 7. So there will be noobs wanting to go to it. They'll soon learn, when there's nothing to do on the station

"A good pun is its own reword"

Post Mon Mar 01, 2004 12:50 am

a lot of people want to find the remains of freeport 7.. maybe for no more of reason than to say that they where there and saw what was left .. if only to see where it all started from. chips open sp additions allowed u to go and start from there.. {flew all the way there to get wacked by some nomads} some on this site still discuss what system it was in...sigma17 was put forward the remains of the base in that system beside all of this it would be interesting to see a new freeport7 {or old one} if for nothing more than to find out what pays 1million credits AND is it worth more somewhere else

death is the last great adventure.

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