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FLMM v1.21 beta 11
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
It's a good thing I visit this thread every once in a while to find out what bugs are going on with the latest version I think for now at least I will stick with beta 6rf2.
Primary Developer of the =EOA= Players Consortium
Primary Developer of the =EOA= Players Consortium
Its nothing personal IG I just have a habit of holding off for a while when it comes to new versions of software. Let the bugs be found and hammered out etc. The only reason I have started this with FLMM though is the last few versions have had a lot more bugs than usual.
Primary Developer of the =EOA= Players Consortium
Primary Developer of the =EOA= Players Consortium
Does this have anything to do with the fact the ini files in that mod are compressed using a slightly different cryption format than the normal bini one?
Primary Developer of the =EOA= Players Consortium
Primary Developer of the =EOA= Players Consortium
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