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**UTILITY** FL Mod Manager v1.2 (and some mods)

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Sat Apr 05, 2003 1:04 am

I didnt get the ghost docking ring with FLMM where can i get it.

I would just go and rename the .SUR file but i dont feel comfortable doing it

Post Sat Apr 05, 2003 1:37 am

how u get 2 work with demo? and if it doesnt how do you make the demo only mods work with the demo?

Post Sat Apr 05, 2003 1:55 am

wait nm, stupid me, downloaded different mod launcher

Post Sat Apr 05, 2003 2:36 am

is there a command to add a line to more than one secton but with the same header? ex. say theres a bunch of sections called "bob" (for example) and then theres a bunch called "Bill" and i want to add the line "Hi bob" to all the "bob" sections. is there a command for that?

*Insert sig here*

Post Sat Apr 05, 2003 3:04 am

Schiznit_500: Oops, thought it was included; it's up for download now .

Snake eye: Do you need that? If so, I can make sectionappend allow multiple sections, for instance:
second instance of
[Collision
under
[ship
id = 123456

SOL

Post Sat Apr 05, 2003 3:47 am

Yo the link for the docking ring aint working.... maybe u can fix it? thx alot again bro

Post Sat Apr 05, 2003 3:49 am

it'd be usefull, i was gonna make a mod that made all stations/docking rings etc. destroyable and that and a multiple sectionreplace would realy help but i still dont know if when you: destroy a station, save it, then exit. when you load your save if it will be gone forever, that would suck if you blew them all up and they never came back lol

*Insert sig here*

Post Sat Apr 05, 2003 9:07 am

Hey IG, I just noticed a MAJOR bug.

When I Deactivate it does not restore all the backups to the directory and just deletes both the new and orginal files!

I am modifying over 25 files so it compeltely screwes up the game and I have to restore the files every time I test this thing....really starting to get annoying.

It just started recently too,. It was working perfectly then it just started not restoring the backups it made. Any suggestions?

Tried uninstall and reinstall and get same thing. It backups all the files then when i deactivate it restores half then deletes everything in the dir.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Sat Apr 05, 2003 9:58 am

Hi how do i fix the problem about the test run thing coz when i try to use a mod it says error this was only a test run how do i fix it?

Post Sat Apr 05, 2003 5:20 pm

Snake eye: I'll add that into the next version

Reynen: I'll contact you on MSN or e-mail so we can go over it more thoroughly. I've never run across that problem, so I'm anxious to get it figured out for you.

Cmdr_King: Could you tell me what the log says at the bottom when that problem happens? E-mail the log to me if you want.

Post Sat Apr 05, 2003 7:19 pm

Ok I feel like a real fool now...I was using beta 5 version...I downloaded and installed beta 8, works just fine now.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Sat Apr 05, 2003 8:32 pm

I've discoverd a bug in FLMM: it will not allow more than 100 files to be modified. So far, the only mod I'm aware of that is affected by that is the Babylon 5 mod. I've already fixed the bug, and will hopefully be releasing FLMM v1.0 within a couple days.

Post Sun Apr 06, 2003 7:58 pm

hmm its just started working again

Post Sun Apr 06, 2003 10:44 pm

New version out! I also have a couple new mods to upload (FS2 ships, Babylon 5 mod), which I will be doing ASAP.

Post Mon Apr 07, 2003 3:03 am

New minor version out (1.0.1). Fixed a color problem and a small bug.
I also added Garion's FS2 ships mod to the mod download list.

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