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**UTILITY** FL Mod Manager v1.2 (and some mods)
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
I didn't know anyone besides luhan was having that problem, and since luhan never responded to my question, I figured that he got it figure out.
Does that ini file (weapon_equip.ini) exist? Does it only happen to certain files? When you activate huge mods that change almost every ini file (ie Rebalance and Next Generation), do you get that error too?
Does that ini file (weapon_equip.ini) exist? Does it only happen to certain files? When you activate huge mods that change almost every ini file (ie Rebalance and Next Generation), do you get that error too?
IGx89,
i am trying to get the GAWM v2.00, and i am using FLMM v1.2...
when i unzipped teh mod after downloading it, it says that the GAWM was unzipped succesfully, and ready to be activated.
Then during startup of FLMM, it says that
"There was a problem while inspecting one of the mods in the \mods folder. Please read the log for more info",
so i do, and it says the GAWM was unable to load.
"Unable to load mod!
Error: tag 'description' not found in header
Reading mod script...
Parsing mod script...
Found mod: D:\Program Files\Freelancer Mod Manager\mods\KopievanGAWM2"
how can the error specified above be fixed? Thanks in advance!
i am trying to get the GAWM v2.00, and i am using FLMM v1.2...
when i unzipped teh mod after downloading it, it says that the GAWM was unzipped succesfully, and ready to be activated.
Then during startup of FLMM, it says that
"There was a problem while inspecting one of the mods in the \mods folder. Please read the log for more info",
so i do, and it says the GAWM was unable to load.
"Unable to load mod!
Error: tag 'description' not found in header
Reading mod script...
Parsing mod script...
Found mod: D:\Program Files\Freelancer Mod Manager\mods\KopievanGAWM2"
how can the error specified above be fixed? Thanks in advance!
Trioxin: Unfortunately, unless you can find some pattern to those errors, I probably won't be able to help you. But, I will look over my code and see if I can figure anything out.
frictionboy: does that mod's script.xml file contain a description tag? Like:
<description>
blah blah blah
</description>
omicronishome: try it again, and if one link doesn't work, try the other. If they both don't work, then it's a problem at your end.
frictionboy: does that mod's script.xml file contain a description tag? Like:
<description>
blah blah blah
</description>
omicronishome: try it again, and if one link doesn't work, try the other. If they both don't work, then it's a problem at your end.
Hi. I'd like to know HOW to do multiple sections with the sectionreplace tag. lemmie post what I got. I'm trying to alter the DATA\CHARACTERS\newcharacter.ini and I'd like to change 2 sections in it (FLMM says I can do multiple sections at a time). here's what I tried.
<pre><font size=1 face=Courier>
<data file="data\characters\newcharacter.ini" method="sectionreplace">
<section>
[Package
</section>
<dest>
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 2000
</dest>
<source>
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = li_freighter
loadout = MP_rhino
money = 4000
</source>
<section>
[Faction
nickname = new_player
</section>
<dest>
[Faction
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent
</dest>
<source>
nickname = new_player
rep_group = co_me_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent
</source>
</data>
</font></pre>
now do I have to make another sectionreplace tag for the faction changes or can it only handle one at a time?
___________________________________
There is no knowledge that is not power.
<pre><font size=1 face=Courier>
<data file="data\characters\newcharacter.ini" method="sectionreplace">
<section>
[Package
</section>
<dest>
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 2000
</dest>
<source>
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = li_freighter
loadout = MP_rhino
money = 4000
</source>
<section>
[Faction
nickname = new_player
</section>
<dest>
[Faction
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent
</dest>
<source>
nickname = new_player
rep_group = co_me_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent
</source>
</data>
</font></pre>
now do I have to make another sectionreplace tag for the faction changes or can it only handle one at a time?
___________________________________
There is no knowledge that is not power.
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