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**UTILITY** FL Mod Manager v1.2 (and some mods)
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
When I try to load any mod I get this error in the logs:
Error: problem activating 'TIE Fighter mod' on test run
Error: file 'C:\Program Files\Microsoft Games\data\ships\shiparch.ini' doesn't exist
It seems its looking in 'C:\Program Files\Microsoft Games\ for the Data folder when it should be going to 'C:\Program Files\Microsoft Games\Freelancer , I think =/
Error: problem activating 'TIE Fighter mod' on test run
Error: file 'C:\Program Files\Microsoft Games\data\ships\shiparch.ini' doesn't exist
It seems its looking in 'C:\Program Files\Microsoft Games\ for the Data folder when it should be going to 'C:\Program Files\Microsoft Games\Freelancer , I think =/
Cmdr_King: sounds like it might be the pesky autosave file. Use Tools\Delete AutoSave. If that doesn't work (which it should), then do Tools\Restore Backups
m4rine: for some reason Freelancer wasn't installed properly on your computer. If you know how to edit the registry, go to HKLM\Software\Microsoft\Microsoft Games\Freelancer\1.0\AppPath, and make sure it points to the Freelancer directory (Program Files\Microsoft Games\Freelancer). If you don't know how to edit the registry, try re-installing Freelancer; it should fix the problem.
m4rine: for some reason Freelancer wasn't installed properly on your computer. If you know how to edit the registry, go to HKLM\Software\Microsoft\Microsoft Games\Freelancer\1.0\AppPath, and make sure it points to the Freelancer directory (Program Files\Microsoft Games\Freelancer). If you don't know how to edit the registry, try re-installing Freelancer; it should fix the problem.
IG
when people download the latest version of my mod FLMMi s not updating the mod to the newer version and they are still using the old version.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
when people download the latest version of my mod FLMMi s not updating the mod to the newer version and they are still using the old version.
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
Hey, guys I know you've probably got your plate full with the automated ini maker, but I was wondering if there's something you can add to the XML script..? It would be great if you could include commands that would allow us to use XML editing for dlls, cause that would just be easier I'm not sure if it's possible to integrate that kind of decompression/decoding/whatever into the proggy, but if it is then hey that's another idea for you. Thanks so much for the great work on the program, I use it for everything!
~ Daekar
P.S. New slogan - FLMM: the way modding SHOULD be.
~ Daekar
P.S. New slogan - FLMM: the way modding SHOULD be.
VERY cool ideas. I like them a ALOT ! .(period)
im talking about
- bases destructable
- disrupt tradelanes
- bounty hunters
- escort system
- bounty on very bad players and very good players by opposite faction
But ...
could u make it less power munching. Its completely over the top. Itll be alot of fun playing .. for about 30mins... the game balance is SO disrupted.
Why turn the current balance upside down,
- Titan heavy fighter ?,
- humpback starter freighter ?
- nanobots/shield batts heal 100k ?
- freighter cargo at min 250, max 400 ?
- turrets, guns, missile slots ?
hmm... thats the reason why i wont be using this mod. But for u ideas mentioned at top. Try add in:
- agent (finds best mission/cargo, hard to find a agent)
- hire AI escorts (maybe only for a single system, then ull have seperate deals with seperate escorts in seperate systems/territory).
im talking about
- bases destructable
- disrupt tradelanes
- bounty hunters
- escort system
- bounty on very bad players and very good players by opposite faction
But ...
could u make it less power munching. Its completely over the top. Itll be alot of fun playing .. for about 30mins... the game balance is SO disrupted.
Why turn the current balance upside down,
- Titan heavy fighter ?,
- humpback starter freighter ?
- nanobots/shield batts heal 100k ?
- freighter cargo at min 250, max 400 ?
- turrets, guns, missile slots ?
hmm... thats the reason why i wont be using this mod. But for u ideas mentioned at top. Try add in:
- agent (finds best mission/cargo, hard to find a agent)
- hire AI escorts (maybe only for a single system, then ull have seperate deals with seperate escorts in seperate systems/territory).
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