Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Unofficial Freelancer SP Patch 1.4

Here you can find the postings on the different editing utilities found for Freelancer

Post Sat Jun 26, 2004 3:49 am

Unofficial Freelancer SP Patch 1.4

This is the place to ask questions, leave comments or what's ever on your mind about the Unofficial Freelancer SP Patch 1.4...

Unofficial Freelancer SP Patch 1.4 made by Buck Danny
With contributions by Louva-Deus and Crabtree

The patched “errors”:
Shipwrecks not delivering the correct loot.
Unknown objects not having their id or wrong id.
Missing reputations.
Wrong run by references.
Wrong local_faction.
Lacking radiation warnings.
Locked Jumpholes. Some of the jumpholes remain locked after finishing the game.
Roid_miners only visible when in range <= 2000.
Some minor bini errors still present.
Restored the original compressed engine_good.ini. The bini version causes problems for some servers.

Navmap related
Asteroid fields and/or clouds not visible.
Jumpholes not visible.
Mineable area’s not or not correctly displayed.
Missing names.
Missing reputations.
Objects not on Navmap.
No information. Some objects or area’s had no Ids-info (?).
Mine fields not visible.
Mineable aera's displaying the mineable resource.
Visibility clouds on Navmap. Some black clouds were hardly or not visible on the Navmap. I altered their fog_colour settings slightly to make them better visible.
Hazardous area’s reveal themselves when the cursor is over them on the Navmap.

All repairs to the above mentioned are based on in dept studying the Namesresources.dll, Infocards.dll and all other FL files.



The original zip file by Buck Danny.
This is the 1.4 patch in zip format by Buck Danny.

Freelancer Mod Manager version for ease of installation.
Unofficial Freelancer SP Patch 1.40 in Freelancer Mod Manager format version

Spinning Planets and Advanced Battleship Encounters added to the patch in Freelancer Mod Manager format for ease of installation.
Unofficial Freelancer SP Patch 1.40 Advanced Edition original by Buck Danny

Unofficial Freelancer SP Patch 1.4 in exe format for installation directly into the Freelancer folder or any folder of your choice.



Edited by - bakedpotato on 7/2/2004 12:19:46 AM

Post Sat Jun 26, 2004 9:40 pm

hehe..... Nice job. that fixes a lot of things i had trouble with. i will soon download it.

Post Sat Jun 26, 2004 11:18 pm


Shipwrecks not delivering the correct loot


does that include:

1.The paralyzer droper? If so this will lead to a very unbalanced game
2. Nomad turrets/lazers ditto above

Post Sun Jun 27, 2004 1:19 pm

Great Job to Buck, Crabtree and the others who put in on this!
I have a couple questions. I run a Rebalance Sever and thee additions of spinning planets and the advanced battlship encounters would be great. As far as I understand Rebalancev3.4 already has the first Battle Chip Encounters in it. It would be sweet to have ones with sheilds on them.

I am no modder by no means, but am willing to try and hopefully find some help along the way. If permissions allow maybe even offer an addon pack that puts these back to active, since when installed Rebalance overwrites the files needed for the Spinning Planets and the New Encounters.

Where do I look for the Spinning Planets instruction set and the Battle encounters?

Any help is always appreciated.

Post Sun Jun 27, 2004 1:22 pm

The shipwrecks are all surprises in various systems.
The paralyzer missile launchers + 10 missiles from 5 surprise wrecks become available. I honestly don't see how this could unbalance the game since they were meant to be there.
I don't know to what Nomad wrecks you refer. As far as I know there are no nomad surprise shipwrecks around.


BuckDanny

Post Mon Jun 28, 2004 12:39 am

re: nomad weapons should have said for nomad kills not looted from wrecks.

as for paralyzers, well if they drop then I won't be planning on using this or asking for the server side mod I use to incorporate it. Paralyzers would make pvp pointless. The loadout would be 2 paralyzers and 2 cannonballs and maybe some nomads for backup.

Fire 1 paralyzer at about 1k, while the Opponent is doging that fire a second then quickly follow up with 2 cannonballs and tidy up with the nomads, so no skill involved

Post Mon Jun 28, 2004 1:57 am

By all means don't use the patch...
I mean who would want their game to run more stable.....RIGHT

Nothing like on other peoples hard work...

Post Mon Jun 28, 2004 3:08 am

hmm more like a comment of something that shouldn't be included, if you use that thinking then:

Uber shields
All nomad weapons
cloaks

should all be re-enabled in the game , there in the ini's right? Now hear the outcry from server admins about unblancing and impractabilites of enabling them

Post Mon Jun 28, 2004 4:54 am

My way of thinking is that Buck Danny went through allot of files and made tons of corrections in the files...that took a long time to do.

There are useable paralizer missiles in the files but not useable Uber shields, Cloak or all the Nomad Weapons without modifing the files so those are not included in the patch...

If you don't want paralizer missiles why not disable them...or ban them on your server...

I feel for you...especially people like Pinger who put out for the community by running a server and paying for everything out of your own pocket...

But I also see the point of having the game run stable which helps prevent lag and worse crash...

We all know that allot of the crashing comes from people logging on to the server with modified files or not even realizing that they have files left behind because there were playing mods and some files got left behind after they deactivated the mod...and they don't do a clean install of Freelancer...
Also people with viruses and add ware on their computers cause problems...
Unfortunately allot of people don't clean up their computer with program like Ad-aware, Antivirus software, Pest Patrol, WinPatrol and several other programs that get rid of the nasty's...

Post Wed Jun 30, 2004 8:15 pm

* Suprise_solar.ini in the folder \Data\Fx
In reference to the commented areas of this file, would it not have been simpler to have swapped the at_t numbers?

The reason I see the loot not dropping from the parts commented out is that the PART's are disappearing before the MOUNT reaches the point where it's supposed to drop LOOT. As the MOUNT is set to 0.000000 and the PART is set to 0.100000, if you switch it, then the MOUNT drops before PART disappears.

You then get loot, and the part vanishes as it's programed to do.

Edited by - zacam on 6/30/2004 9:16:34 PM

Post Thu Jul 01, 2004 9:20 am

Keep the paralyzers in there. In fact, I also vote for the extra nomad weapons and the cloak.. it would be great if these gadgets could be balanced into the game somehow.

On a side note, where does that swirling black hole graphic belong? At the bottom of tau 37 (as one sees it from above, and also in the background from Omicron Alpha). Or does it belong to one of the Omega systems (as seen in the background of omega 5?).

I remember seeing an entirely different blackhole in the E3 demo of FreeLancer.. which could correspond to the missing Omega 13 (or 21 or whatever it was).

Who knows



EDIT:

I have tried for two days to download the unofficial 1.4 patch (including the extras), It seems to get about halfway through and says "download finished!" But its only half a zip!

Does anyone know why this might be stopping prematurely?

Edited by - lvxoccvlta on 7/1/2004 10:25:59 AM

Edited by - lvxoccvlta on 7/1/2004 10:36:05 AM

Post Thu Jul 01, 2004 12:33 pm

TIP for best install - reinstall - playing - deleting - backup - files for playing Freelancer on the most shortly and easy ways as possible, this based on NT_systems whit DOMAINS on an private network based NT-2000 Domainserver & severe XP_systems.

the best way for an clean install is - copy after an fresch install (always under the Administrator account) the total freelancer exe_directory in an zip_file (i use Total Commander for that) and store that elswere.

I do that always - if i use an another MOD thats ask for an clean install then use the next stapt:

- disable al of the mods, empty olso the restore_directory from the FLMM
- delete the freelance directory's ( i used TC for that )
do this olso for the GAME_directory (copy the exist to an another directory)
- copy from the original zip_file to the original freelancer directory

DONE, easy and simple, and in 5 minits resetting like an fresh Freelancer install, and that as an POWER USER (XP logged on an DOMAIN)

The best way is olso that, if you have an NT_server running as an DOMAIN, that youre playing as an 'POWER USER' and that the Freelancer directory's has rights for 'Power Users' olso.

Make olso an seppertly directory, the best way on an mapped disk and set the OPSLAG_folder to move that directory, so that there is an safe place for the saved games of freelancer itself. If needing copy this GAME_directory to an another disk(map) if there is needed an clean install and clean this GAME directory olso of al the files but DONT delete the directory's, only the files standing there.

Best regard.

PS

If you cant download the totaly ZIP_file from the net ihan this can happens - olmost its lays on youre own downloadspeeder, shutting down thats kind of programs halps.



Dutch male - 45 - living in the the Netherlands - SF_fan but not an trekkie - i feel me an Terraan and not "Duth".

Post Thu Jul 01, 2004 11:08 pm

I just use the latest version of Internet Explorer. I am not violating protocol by flooding the net with 20 request packets like those download "speeders" do.

This is nuts. Thanks for the tips though.


EDIT: I just tried downloading it again.. twice. Each time it crashed at the same place as before: around the 2,18MB mark. Why is this happening? I downloaded the normal 1.4 patch and it went fine.. but every time I go for the ADV patch with the battleships and spinning planets, it crashes at 2,18MB! This must be the 6th time I tried getting the file.

Am I the only one that has this problem? It sounds like the server is crashing at a CRC.. it can't be on my end.


Edited by - lvxoccvlta on 7/2/2004 2:09:08 AM

Post Fri Jul 02, 2004 5:49 am

Strange, i have no problems at all whit downloading the mod/exe files.

Best way is then.

- Shut down evrything what is running and not directly nesseserry is.
. do you have an firewall, set this in PAUSE_mode.
- Olso that the Explorer (advanced settings) is running in standard_mode, olso the 'security' in standard_mode's. It can happend that an wrong security_setting blocked the download's.
- shutdown yoe MSN or IRC_type programs.

If it hapens then it must thinking on youre provider/connections - mayby if you are using an router then can it happend the the router itself has an bad setting - if youre are an wireless_router known that on the most casis an wrong or bad security_setting olso give problems to whit large files. I think then that the block_sending/receive_protocol is to small against huge file's receiving/sending transmitterings.

Is then olso you have the problem - use an another computer for downloading, is tne problem olso on there then it is not youre computer but elswere outside the room or bildings. Ask of youre naiber has the same problem to ?

best regards



Dutch male - 45 - living in the the Netherlands - SF_fan but not an trekkie - i feel me an Terraan and not "Duth".

Post Sat Jul 03, 2004 1:58 am

I am using T-Online's rip-off ISDN package. I live in Germany.

Every other file I download works. I downloaded successfully the FL_1_4.EXE without the spinning planets and battleship encounters. No problem. I downloaded other files (drivers) from other sources. The problem still remains: I can download only the first 2,18MB of the file. The rest doesn't go.

When I try to unzip the incomplete file into FLMOD, it says something like "This file archive spans multiple disks... etc etc. error opening file." It makes me wonder if there is a CRC failure in the file. But if there is, why doesn't anyone else report download problems?

I have standard security settings in IE. I don't use the windows XP firewall, and I disabled Spybot SD-Resident (in case it acts like a firewall), including all automatic update functions either with windows OS, or elsewhere (McAfee).

It seems like there really is only 2,18Mb of this file uploaded on the Lancers Reactor's Server. The rest isn't there.. but the file header says it is 4,xx Megabytes.

Return to Freelancer Editing Utilities Forum