Normaly it will create the new dll and a DATA directory containing the modified files.
Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
** UTILITY ** 2D System Editor _ Freelancer Explorer
Here you can find the postings on the different editing utilities found for Freelancer
maxybo, when you select create a new mod, a dialog box should appear, select create a new directory in this dialog box, rename it as you want and when you select Ok, the program will generate the files inside this new directory.
Normaly it will create the new dll and a DATA directory containing the modified files.
Normaly it will create the new dll and a DATA directory containing the modified files.
Your friend needs FLMM in order to activate your mod.
What he doesn't need is the files to make the mod.
Are you activating your mod with FLMM? If you are the only thing you have to zip is the FLMM directory that contains your mod.
Doing this will allow your friend to unzip the file directly into FLMM, select and activate the mod, and then play the game.
The Fangman
What he doesn't need is the files to make the mod.
Are you activating your mod with FLMM? If you are the only thing you have to zip is the FLMM directory that contains your mod.
Doing this will allow your friend to unzip the file directly into FLMM, select and activate the mod, and then play the game.
The Fangman
Hey, just to tell you, I havn't used the new version (v1.6.9 or something), but as I was editing my mod, I edited a system, added the changes, exited the explorer, started the mod, had a look in the game to see if everything was allright, exited again, deactivated the mod, edited the mod again, but there were suddenly lots of lines from my one system going into loads of other systems.
How come it did this? I mean I didn't add any new jump holes/gates or anything like that...
The ones who have havn't...
The ones who don't do...
How come it did this? I mean I didn't add any new jump holes/gates or anything like that...
The ones who have havn't...
The ones who don't do...
I think I found my bug...
When I looked in the systems the lines went to, there was a jump hole with no name in each of them. Problem is... I don't know where they came from.
Of course they could come from a very very old mod I made with this program and that was a system that linked everything together (The idea was abandon so...). I think I even had a few attempts on that one.
Anyway... could it be that the explorer loaded up something from ages ago?
Problem is... I deleted it all.
I don't want to delete the jump holes as they might destroy the game by accident.
WHAT SHOULD I DO????
The ones who have havn't...
The ones who don't do...
When I looked in the systems the lines went to, there was a jump hole with no name in each of them. Problem is... I don't know where they came from.
Of course they could come from a very very old mod I made with this program and that was a system that linked everything together (The idea was abandon so...). I think I even had a few attempts on that one.
Anyway... could it be that the explorer loaded up something from ages ago?
Problem is... I deleted it all.
I don't want to delete the jump holes as they might destroy the game by accident.
WHAT SHOULD I DO????
The ones who have havn't...
The ones who don't do...
Return to Freelancer Editing Utilities Forum