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** UTILITY ** 2D System Editor _ Freelancer Explorer
Here you can find the postings on the different editing utilities found for Freelancer
Hi Guys,
In order :
For Crackmine, the size of the stars is in unit and it's fixed to some values (1000,2000 ) the atmosphere range must be greater and it represent the area where a ship should not enter to avoid being burned.
The rotation parameter for the planet is in round per second and it's the rotation of the planet around it's own axis (not around the sun, i dont think that's possible in the game ).
For ForceMorph, indeed that's the correct problem. The new names are normally added into the dlls, but for that at the moment i need to recompile a Dll. You can use the extratools on the web site for that. I might have to change the wey it's done but for the moment the extratools are needed.
For Wind, you are second reporting that problem and i have a screen capture of the sort of screen you have. However i have little info on what can cause that.
Can you give me the OS you are using, the Screen resolution and bit depth ?
It should probably be run in 32bits mode.
For Resender, i am a little bit suprise that the modification is gone. One the file is written and you have been able to confirm by seeing the object once that it has been added then it should remain there.
Unless of course, you applied a mod after I don't really know how the backup is done for the mod but it could wipe out the modification done by my tool.
The plan for this week-end is to try to make something compatible with FLMod Manager or at least add the possibility to export a MOD.
Shsan
In order :
For Crackmine, the size of the stars is in unit and it's fixed to some values (1000,2000 ) the atmosphere range must be greater and it represent the area where a ship should not enter to avoid being burned.
The rotation parameter for the planet is in round per second and it's the rotation of the planet around it's own axis (not around the sun, i dont think that's possible in the game ).
For ForceMorph, indeed that's the correct problem. The new names are normally added into the dlls, but for that at the moment i need to recompile a Dll. You can use the extratools on the web site for that. I might have to change the wey it's done but for the moment the extratools are needed.
For Wind, you are second reporting that problem and i have a screen capture of the sort of screen you have. However i have little info on what can cause that.
Can you give me the OS you are using, the Screen resolution and bit depth ?
It should probably be run in 32bits mode.
For Resender, i am a little bit suprise that the modification is gone. One the file is written and you have been able to confirm by seeing the object once that it has been added then it should remain there.
Unless of course, you applied a mod after I don't really know how the backup is done for the mod but it could wipe out the modification done by my tool.
The plan for this week-end is to try to make something compatible with FLMod Manager or at least add the possibility to export a MOD.
Shsan
how do you handle dll parsing, shsan?
i ask because i have added quite a bit of content to my Freelancer manually (ships, factions, weapons, equipment, bases ect.), but their names aren't displayed in your tool. could the reason for this be the fact that I, instead of changing the original dll's, made completely new ones and added them to the freelancer.ini ? I presume your program doesn't check for custom dll's, right?
Great tool otherwise. *thumbsup*
T448 ... out.
i ask because i have added quite a bit of content to my Freelancer manually (ships, factions, weapons, equipment, bases ect.), but their names aren't displayed in your tool. could the reason for this be the fact that I, instead of changing the original dll's, made completely new ones and added them to the freelancer.ini ? I presume your program doesn't check for custom dll's, right?
Great tool otherwise. *thumbsup*
T448 ... out.
how do you use those extra tools
i placed them in the exe folder and the explorer uses them but it says critical error
^ps i made a base without adding the name with forcetools and i got a server chrash could be unrelated but i'm not sure
+ when i added a base and the name didn't appear i went to a planet (manhattan) and checkerd the info
everything was in order exceept fot 2 things the name and the ships sold there
i placed them in the exe folder and the explorer uses them but it says critical error
^ps i made a base without adding the name with forcetools and i got a server chrash could be unrelated but i'm not sure
+ when i added a base and the name didn't appear i went to a planet (manhattan) and checkerd the info
everything was in order exceept fot 2 things the name and the ships sold there
Hi,
For Resender,
1 Yes i know i need to do something else for the new names, the method i am using at the moment is not nice.
2 I have no idea why you could not dock properly.. Perhaps a zone problem but i doubt it.
3 I will take a look, there is probably a bug in the ship selection or saving code.
I wasn't sure it was correct when i tested it.
For Twycross448,
Badly, that's how i handle the dlls
I really need to do it properly.. And you're right my program does not check for custom dlls.
How do you make a custom dll ? My solution so far is quite annoying and i need another one.
I was not sure of the rule for the string offset in the dlls. It seems to be 0x10000 per dll but i was not confident enough to load all the dlls.
If you can confirm my assumption, i will make a fix tonight and you will be able to load any dlls.
The plan for this week-end is to make a version more compatible with FLMOD Manager and that support more added stuff with even perhaps an export MOD option.
If you want to participate in the development even just as a tester (oh wait you are already Just contact me by email.
I am only working on the program during the evening (UK time) and the week-end.
Thanks for the feedback, really appreciate it.
Shsan
For Resender,
1 Yes i know i need to do something else for the new names, the method i am using at the moment is not nice.
2 I have no idea why you could not dock properly.. Perhaps a zone problem but i doubt it.
3 I will take a look, there is probably a bug in the ship selection or saving code.
I wasn't sure it was correct when i tested it.
For Twycross448,
Badly, that's how i handle the dlls
I really need to do it properly.. And you're right my program does not check for custom dlls.
How do you make a custom dll ? My solution so far is quite annoying and i need another one.
I was not sure of the rule for the string offset in the dlls. It seems to be 0x10000 per dll but i was not confident enough to load all the dlls.
If you can confirm my assumption, i will make a fix tonight and you will be able to load any dlls.
The plan for this week-end is to make a version more compatible with FLMOD Manager and that support more added stuff with even perhaps an export MOD option.
If you want to participate in the development even just as a tester (oh wait you are already Just contact me by email.
I am only working on the program during the evening (UK time) and the week-end.
Thanks for the feedback, really appreciate it.
Shsan
hi to you all as you know i have been tryng this map maker on mp server client pc and it works so that part is solved
for the base not reconising problem i had there might be a simple explanation
all the bases have the same name because the game doesnt find the new/origenal once
+ can annyone give me a step for step process on how to make a new faction inclu background story and name (and all the rest of course
also i tried to add a new group of systems like borderworlds ect but neither the explorer nor the game would reconise them
for the maker of the explorer maybe the solution to the names could be found in the systems like the custom mades ones who were made from schratch
for the base not reconising problem i had there might be a simple explanation
all the bases have the same name because the game doesnt find the new/origenal once
+ can annyone give me a step for step process on how to make a new faction inclu background story and name (and all the rest of course
also i tried to add a new group of systems like borderworlds ect but neither the explorer nor the game would reconise them
for the maker of the explorer maybe the solution to the names could be found in the systems like the custom mades ones who were made from schratch
Hi guys,
Major modification tonight but untested, i will do it tomorrow i am too tired..
The program has now an option to generate a MOD instead of modifying the game. It should be compatible with FLMod Manager.
Now when you are adding new names, they will be added in a separated dll (if you don't use FLMod Manager, you will have to add it to the Freelancer.ini).
The generation code is completly different but probably incompatible with 95/98.
I have also fixed the problem of custom dlls not being loaded and fixed some other bugs when reading uncompressed ini files.
Shsan
Major modification tonight but untested, i will do it tomorrow i am too tired..
The program has now an option to generate a MOD instead of modifying the game. It should be compatible with FLMod Manager.
Now when you are adding new names, they will be added in a separated dll (if you don't use FLMod Manager, you will have to add it to the Freelancer.ini).
The generation code is completly different but probably incompatible with 95/98.
I have also fixed the problem of custom dlls not being loaded and fixed some other bugs when reading uncompressed ini files.
Shsan
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