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Milkshape CMP exporter uploaded
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66 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
I just tried my 1st ship mod to Freelancer, and followed all the info I could find here. I'm using the milkshape exporter and following the instructions included with it. The game will start with the mod activated, but the ship isn't available for purchase. I have edit the goods.ini and the market_ships.ini to make it available on Pittsburg.
Just so you know, I have been able to modify ships already in the game. but I still cannot add a new one.
I think my trouble is in the shiparch.ini, with the collision and simple definitions. Any help will be greatly appreciated.
Just so you know, I have been able to modify ships already in the game. but I still cannot add a new one.
I think my trouble is in the shiparch.ini, with the collision and simple definitions. Any help will be greatly appreciated.
Hi,
I wondered is the source code for the exporter available, as i think i've figured out a way of making the positioning and orientation of hardpoints easier.
For the moment i have a manual process to do it (it should be posted on the download area shortly), but i think i can devise a milkshop model to merge and manipulate in milkshape that with a change in the code, would be even easier still.
Thanks
ZENO
I wondered is the source code for the exporter available, as i think i've figured out a way of making the positioning and orientation of hardpoints easier.
For the moment i have a manual process to do it (it should be posted on the download area shortly), but i think i can devise a milkshop model to merge and manipulate in milkshape that with a change in the code, would be even easier still.
Thanks
ZENO
66 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
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