LOD's should be possible, you need to make multiple cmp files (one for each LOD), and then export the vmesh data to seperate files and import them all into the final cmp
Exactly RE, that's the only way to do it at the moment (i haven't figured out a good way to handle LODs in the plugin yet)
My research on .sur files is underway.. I think i'm beginning to pick patterns on the files, although i don't really understand it yet. I hope to document it in time tho Just to be sure i'm not doing redundant work: anyone working on documenting .sur files?
Btw, i'll probably get .sur files worked on before i come up with a new version of the Milkshape exporter, since good collision handling is far more important than adding destroyable ship components or ship animations (IMHO at least, let me know if you disagree).
I'll keep you informed of my progress
Mario