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Milkshape CMP exporter uploaded
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66 posts
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oh, and btw, if u're emailing me yer FL files, please also include the Milkshape original files so I can check out how u're naming stuff.
Milkshape is shareware, but very very cheap and worth every penny, looker close in the thread and u should see a couple of links.
Not sure about Milkshape tutorials... Look around, I find it quite intuitive anyway.
Milkshape is shareware, but very very cheap and worth every penny, looker close in the thread and u should see a couple of links.
Not sure about Milkshape tutorials... Look around, I find it quite intuitive anyway.
Well, I've got the textures to show up in the game. Now the problems seems to be that they don't line up with the actual model. This specific ship has only 1 TGA file for the whole texture. It lines up fine when viewing in milkshape but when it comes to the game it's not. I tried rotating and mirroring the texture with no luck. Any ideas would be appreciatted. Thanx
@Eisen: I'll send that file now
Update: I guess it is something wrong with textures, because all I can see in the game is the ship's equipement Everything else is working
I have, btw, the same problem with the older version of Tigershark. Dralthi, on the other hand is working.
Edited by - {Tolwyn} on 05-04-2003 10:42:49
Update2: ok, I've found the problem. It was caused by duplicated materials. Additionaly they had wrong names Apparently, original names were lost after the conversion to Milkshoe format.
Update3: http://www.scifi3d.de/temp/FL/hornet1.jpg
http://www.scifi3d.de/temp/FL/hornet2.jpg
http://www.scifi3d.de/temp/FL/hornet3.jpg
Edited by - {Tolwyn} on 05-04-2003 10:48:33
Edited by - {Tolwyn} on 05-04-2003 11:44:28
Update: I guess it is something wrong with textures, because all I can see in the game is the ship's equipement Everything else is working
I have, btw, the same problem with the older version of Tigershark. Dralthi, on the other hand is working.
Edited by - {Tolwyn} on 05-04-2003 10:42:49
Update2: ok, I've found the problem. It was caused by duplicated materials. Additionaly they had wrong names Apparently, original names were lost after the conversion to Milkshoe format.
Update3: http://www.scifi3d.de/temp/FL/hornet1.jpg
http://www.scifi3d.de/temp/FL/hornet2.jpg
http://www.scifi3d.de/temp/FL/hornet3.jpg
Edited by - {Tolwyn} on 05-04-2003 10:48:33
Edited by - {Tolwyn} on 05-04-2003 11:44:28
hehe, excellent work, I managed to get it fixed and sent it to u, then read the forums, so sorry for that Glad it worked out well for ya, And remember just to keep an eye on yer mat names
I'm currently working on the Dragon (Lance) fighter from wc4, Everything seems to be going ok, but that ship uses quite a lot of textures (11) not sure how well it'll handle that, ah well...One way to find out
I'm currently working on the Dragon (Lance) fighter from wc4, Everything seems to be going ok, but that ship uses quite a lot of textures (11) not sure how well it'll handle that, ah well...One way to find out
Hello people
im having a problem similar to one above everything shows up ingame but the texture is screwed! like above i noticed the texture name changed to material#2
so i renamed it back to what it was supposed to be and exported again making SURE i replaced the 1st cmp but the texture is still screwed any help where im screwing up please
btw. ive never used milk b4 ive always used max i had to turn the model upside down in milk in order for it to be right side up in game
Edited by - Quevey on 05-04-2003 20:12:32
im having a problem similar to one above everything shows up ingame but the texture is screwed! like above i noticed the texture name changed to material#2
so i renamed it back to what it was supposed to be and exported again making SURE i replaced the 1st cmp but the texture is still screwed any help where im screwing up please
btw. ive never used milk b4 ive always used max i had to turn the model upside down in milk in order for it to be right side up in game
Edited by - Quevey on 05-04-2003 20:12:32
66 posts
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