**Tutorial** - Speed and Handling
According to S7ATiC, you can improve handling thusly:
FILE: shiparch.ini
<pre><font size=1 face=Courier>
steering_torque = 6000.000000, 6000.000000, 6000.000000 ;54000.000000, 54000.000000, 104000.000000
angular_drag = 4500.000000, 4500.000000, 4500.000000 ;60000.000000, 60000.000000, 60000.000000
rotation_inertia = 1200.000000, 1200.000000, 1200.000000 ;16800.000000, 16800.000000, 16800.000000
</font></pre>
About all we know so far to improve cruise engines is slowing down the "charge up" time (again, thanks to S7ATiC):
FILE: engine_equip.ini
<pre><font size=1 face=Courier>
cruise_charge_time = 0.1
</font></pre>
For normal speed (thanks to S7ATiC):
FILE: engine_equip.ini
<pre><font size=1 face=Courier>
max_force = 60000
;formula for velocities/forces,
;where m is distance in meters and f is the outcome force, m * 600 = f
;72,000 is 120m/s, 60,000 is 100m/s, 48,000 is 80m/s
</font></pre>
For thrust/afterburner speed (thanks to S7ATiC):
FILE: st_equip.ini
<pre><font size=1 face=Courier>
max_force = 594000
;990m/s, as high as the in-game meter can show
</font></pre>
... and apparently this lowers the energy cost of afterburner:
FILE: st_equip.ini
<pre><font size=1 face=Courier>
power_usage = 0
;400 or greater should be more 'appropriate'
;but I'm just using this for fast travel
</font></pre>
Edited by - Stinger on 2/14/2004 7:45:49 AM
Edited by - Chips on 10/31/2004 8:00:15 AM