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a few questions...
Here you find the different tutorials on editing and MODing Freelancer
44 posts
• Page 3 of 3 • 1, 2, 3
[Object
nickname = NS01_02_Base_death
pos = 40230, 0, 42530
shape = SPHERE
size = 2155
damage = 100000
[Object
nickname = NS01_02_Base
ids_name = 298001
pos = 40230, 0, 42530
archetype = planet_icemntcld_2000
ids_info = 70999
spin = 0.050000, 0, 0.020000
atmosphere_range = 2150
burn_color = 17, 1, 230
base = NS01_02_Base
reputation = ac_n_grp
still not working...
nickname = NS01_02_Base_death
pos = 40230, 0, 42530
shape = SPHERE
size = 2155
damage = 100000
[Object
nickname = NS01_02_Base
ids_name = 298001
pos = 40230, 0, 42530
archetype = planet_icemntcld_2000
ids_info = 70999
spin = 0.050000, 0, 0.020000
atmosphere_range = 2150
burn_color = 17, 1, 230
base = NS01_02_Base
reputation = ac_n_grp
still not working...
[Object <<---------Should be [Zone
nickname = NS01_02_Base_death
pos = 40230, 0, 42530
shape = SPHERE
size = 2155 <<------ ???
damage = 100000
The ??? should be less than the atmosphere_range but more than the planet size in this case between 2010 - 2140, with yours you'll be dead before you here the warning.
**shuffles off with a new headache**
nickname = NS01_02_Base_death
pos = 40230, 0, 42530
shape = SPHERE
size = 2155 <<------ ???
damage = 100000
The ??? should be less than the atmosphere_range but more than the planet size in this case between 2010 - 2140, with yours you'll be dead before you here the warning.
**shuffles off with a new headache**
Here is an example:
[Zone
nickname = Zone_AR01_pop_ambient_03
pos = 60135, 0, -10454
rotate = 0, 0, 0
shape = SPHERE
size = 4600
comment = Ambient Pop
sort = 51
toughness = 10 <------------------- set this for difficulty* (lvl 10 npc's)
density = 10
repop_time = 25
max_battle_size = 8
pop_type = Background
relief_time = 35
population_additive = True
faction_weight = gd_bh_grp, 1
faction_weight = li_lsf_grp, 1
faction_weight = li_n_grp, 1
encounter = area_defend, 10, 0.500000
faction = gd_bh_grp, 0.250000
encounter = area_trade_trader, 10, 0.500000
faction = gd_bh_grp, 0.250000
faction = li_lsf_grp, 0.250000
say for nomads: I use either 10 or 19.
[Zone
nickname = Zone_AR01_pop_ambient_03
pos = 60135, 0, -10454
rotate = 0, 0, 0
shape = SPHERE
size = 4600
comment = Ambient Pop
sort = 51
toughness = 10 <------------------- set this for difficulty* (lvl 10 npc's)
density = 10
repop_time = 25
max_battle_size = 8
pop_type = Background
relief_time = 35
population_additive = True
faction_weight = gd_bh_grp, 1
faction_weight = li_lsf_grp, 1
faction_weight = li_n_grp, 1
encounter = area_defend, 10, 0.500000
faction = gd_bh_grp, 0.250000
encounter = area_trade_trader, 10, 0.500000
faction = gd_bh_grp, 0.250000
faction = li_lsf_grp, 0.250000
say for nomads: I use either 10 or 19.
exclusion zone i think (im still a amature system creator at best) are to do with areas of say, a nebula field where you want there to be a hole (a clean air pocket or similar) like where you see planets inside a nebula field and the space around it is clear a good example of this is Kurie in sigma 17
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Universal Modding Forums
44 posts
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