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a few questions...
Here you find the different tutorials on editing and MODing Freelancer
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I know how to make a faction from scrtch i did it in the mod i am creating now it works. it dosent crash either i it is easy as i will show you now
here we go this is my first tutorial hope it works
start off in initial worlds and go right to the bottom type this in
[Group
nickname = my faction
ids_name = you will have to do this you need fled ids
ids_info = you will have to do this you need fled ids
ids_short_name = you will have to do this you need fled ids
rep = 0.91, li_n_grp
rep = 0.91, li_lsf_grp
rep = 0.91, li_p_grp
rep = 0.65, br_n_grp
rep = 0.65, br_p_grp
rep = 0.65, ku_n_grp
rep = 0, ku_p_grp
rep = 0.65, rh_n_grp
rep = 0, rh_p_grp
rep = 0.65, co_alg_grp
rep = 0.65, co_be_grp
rep = 0.65, br_m_grp
rep = 0.65, co_nws_grp
rep = 0.91, co_hsp_grp
rep = 0.91, co_ic_grp
rep = 0, co_khc_grp
rep = 0.65, co_kt_grp
rep = 0, rh_m_grp
rep = 0.91, co_me_grp
rep = 0.91, co_ni_grp
rep = 0.91, co_os_grp
rep = 0.65, co_rs_grp
rep = 0.65, co_shi_grp
rep = 0.91, co_ss_grp
rep = 0.65, co_ti_grp
rep = 0.91, co_vr_grp
rep = 0, fc_bd_grp
rep = 0, fc_b_grp
rep = -0.65, fc_c_grp
rep = 0, fc_fa_grp
rep = 0, fc_g_grp
rep = 0, fc_gc_grp
rep = 0, fc_h_grp
rep = 0, fc_j_grp
rep = -0.65, fc_lh_grp
rep = -0.65, fc_lr_grp
rep = 0, fc_lwb_grp
rep = 0, fc_m_grp
rep = -0.65, fc_ou_grp
rep = 0, fc_rh_grp
rep = 0, fc_or_grp
rep = -0.65, fc_u_grp
rep = -0.65, fc_x_grp
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = -0.65, fc_n_grp
rep = 0.91, fc_ln_grp
rep = 0.65, fc_kn_grp
rep = 0.65, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.91, myfaction
now open missions\empathy
typr this at the bottom
[RepChangeEffects
group = li_n_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_lsf_grp, 0.400000
empathy_rate = li_p_grp, 0.350000
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0.050000
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0.050000
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0.275000
empathy_rate = co_be_grp, 0.050000
empathy_rate = co_rs_grp, 0.050000
empathy_rate = co_vr_grp, 0.250000
empathy_rate = co_ni_grp, 0.300000
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0.050000
empathy_rate = co_ic_grp, 0.250000
empathy_rate = co_ss_grp, 0.300000
empathy_rate = co_hsp_grp, 0.250000
empathy_rate = co_alg_grp, 0.050000
empathy_rate = co_os_grp, 0.200000
empathy_rate = co_nws_grp, 0.050000
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, -0.400000
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.050000
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, -0.450000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.350000
empathy_rate = fc_u_grp, -0.025000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.050000
empathy_rate = myfaction, 0.400000
then open faction prop and type this
[FactionProps
affiliation = myfaction
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_myfaction_n
jump_preference = jumpgate
npc_ship = li_n_li_elite_d1-3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_li_n
if this dosent work contact me at [email protected]
and i will type it up on word and send it to you...
here we go this is my first tutorial hope it works
start off in initial worlds and go right to the bottom type this in
[Group
nickname = my faction
ids_name = you will have to do this you need fled ids
ids_info = you will have to do this you need fled ids
ids_short_name = you will have to do this you need fled ids
rep = 0.91, li_n_grp
rep = 0.91, li_lsf_grp
rep = 0.91, li_p_grp
rep = 0.65, br_n_grp
rep = 0.65, br_p_grp
rep = 0.65, ku_n_grp
rep = 0, ku_p_grp
rep = 0.65, rh_n_grp
rep = 0, rh_p_grp
rep = 0.65, co_alg_grp
rep = 0.65, co_be_grp
rep = 0.65, br_m_grp
rep = 0.65, co_nws_grp
rep = 0.91, co_hsp_grp
rep = 0.91, co_ic_grp
rep = 0, co_khc_grp
rep = 0.65, co_kt_grp
rep = 0, rh_m_grp
rep = 0.91, co_me_grp
rep = 0.91, co_ni_grp
rep = 0.91, co_os_grp
rep = 0.65, co_rs_grp
rep = 0.65, co_shi_grp
rep = 0.91, co_ss_grp
rep = 0.65, co_ti_grp
rep = 0.91, co_vr_grp
rep = 0, fc_bd_grp
rep = 0, fc_b_grp
rep = -0.65, fc_c_grp
rep = 0, fc_fa_grp
rep = 0, fc_g_grp
rep = 0, fc_gc_grp
rep = 0, fc_h_grp
rep = 0, fc_j_grp
rep = -0.65, fc_lh_grp
rep = -0.65, fc_lr_grp
rep = 0, fc_lwb_grp
rep = 0, fc_m_grp
rep = -0.65, fc_ou_grp
rep = 0, fc_rh_grp
rep = 0, fc_or_grp
rep = -0.65, fc_u_grp
rep = -0.65, fc_x_grp
rep = 0, gd_gm_grp
rep = 0, fc_uk_grp
rep = -0.65, fc_n_grp
rep = 0.91, fc_ln_grp
rep = 0.65, fc_kn_grp
rep = 0.65, fc_rn_grp
rep = 0, fc_ouk_grp
rep = 0, fc_q_grp
rep = 0, fc_f_grp
rep = 0, gd_im_grp
rep = 0, gd_z_grp
rep = 0, gd_bh_grp
rep = 0.91, myfaction
now open missions\empathy
typr this at the bottom
[RepChangeEffects
group = li_n_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_lsf_grp, 0.400000
empathy_rate = li_p_grp, 0.350000
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0.050000
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0.050000
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0.275000
empathy_rate = co_be_grp, 0.050000
empathy_rate = co_rs_grp, 0.050000
empathy_rate = co_vr_grp, 0.250000
empathy_rate = co_ni_grp, 0.300000
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0.050000
empathy_rate = co_ic_grp, 0.250000
empathy_rate = co_ss_grp, 0.300000
empathy_rate = co_hsp_grp, 0.250000
empathy_rate = co_alg_grp, 0.050000
empathy_rate = co_os_grp, 0.200000
empathy_rate = co_nws_grp, 0.050000
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, -0.400000
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, -0.050000
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, -0.450000
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, -0.350000
empathy_rate = fc_u_grp, -0.025000
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, -0.250000
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_uk_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0
empathy_rate = gd_bh_grp, 0.050000
empathy_rate = myfaction, 0.400000
then open faction prop and type this
[FactionProps
affiliation = myfaction
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_myfaction_n
jump_preference = jumpgate
npc_ship = li_n_li_elite_d1-3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_li_n
if this dosent work contact me at [email protected]
and i will type it up on word and send it to you...
well,i did the same thing.but i want to make them use a custom ship.
for this,i found a tutorial,and i found out that i also have to edit loadouts.ini and npcships.ini.
in npcships.ini,i added this:
[NPCShipArch
nickname = ac_n_ac_elite_d22
level = d22
loadout = ac_elite_loadout01
ship_archetype = ac_elite
state_graph = FIGHTER
pilot = pilot_military_ace
npc_class = lawful, elite_fighter, d22
NOTE: ship name: ac_elite(custom falcon,i only copied the .cmp and .sur),faction name: ac_n_grp
in loadouts.ini i added this: (new engine and weapons)
[Loadout
nickname = ac_elite_loadout01
archetype = ac_elite
equip = ge_ac_engine_01
equip = shield01_mark10_hf, HpShield01
equip = infinite_power
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = ac_gun01_mark01, HpWeapon01
equip = ac_gun01_mark01, HpWeapon02
equip = ac_gun01_mark01, HpWeapon03
equip = ac_gun01_mark01, HpWeapon04
equip = ac_gun01_mark01, HpWeapon05
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 50
equip = LargeWhiteSpecial, HpHeadlight
so,is there anything else that needs to be edited?
for this,i found a tutorial,and i found out that i also have to edit loadouts.ini and npcships.ini.
in npcships.ini,i added this:
[NPCShipArch
nickname = ac_n_ac_elite_d22
level = d22
loadout = ac_elite_loadout01
ship_archetype = ac_elite
state_graph = FIGHTER
pilot = pilot_military_ace
npc_class = lawful, elite_fighter, d22
NOTE: ship name: ac_elite(custom falcon,i only copied the .cmp and .sur),faction name: ac_n_grp
in loadouts.ini i added this: (new engine and weapons)
[Loadout
nickname = ac_elite_loadout01
archetype = ac_elite
equip = ge_ac_engine_01
equip = shield01_mark10_hf, HpShield01
equip = infinite_power
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = ac_gun01_mark01, HpWeapon01
equip = ac_gun01_mark01, HpWeapon02
equip = ac_gun01_mark01, HpWeapon03
equip = ac_gun01_mark01, HpWeapon04
equip = ac_gun01_mark01, HpWeapon05
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 50
equip = LargeWhiteSpecial, HpHeadlight
so,is there anything else that needs to be edited?
contact me at [email protected] i want to give you something that will show you that the factions work
I don't think you can make new ones. If you want some additional keys though, check out the Extended Key Set by Aegir here.
how can i make a weapon fire multiple shots? (i wanna try to make a gattling laser...just like in SL.and yes,i read the tutorial,but there is nothing about guns,only missiles)
EDIT: i found another tutorial and solved the problem
Edited by - ~sunslayer~ on 7/21/2007 4:33:46 AM
Edited by - ~sunslayer~ on 7/22/2007 10:40:41 PM
EDIT: i found another tutorial and solved the problem
Edited by - ~sunslayer~ on 7/21/2007 4:33:46 AM
Edited by - ~sunslayer~ on 7/22/2007 10:40:41 PM
In the particular universe/system folder where you'll find your planet listed.
If for instance your planet size is 4000, make sure the atmosphere is larger and also "planet_death" about the same size as the atmosphere.
example:
[Object
nickname = St04_01_Base
ids_name = 196842
pos = -589, 0, -2712
<span style="text-decoration: underline">Archetype = planet_icemntcld_4000</span>
ids_info = 65809
spin = 0, 0, 0
<span style="text-decoration: underline">atmosphere_range = 5000</span>
burn_color = 255, 222, 160
Base = St04_01_Base
reputation = fc_or_grp
[zone
nickname = Zone_St04_order_planet_death
pos = -589, 0, -2712
shape = SPHERE
<span style="text-decoration: underline">size = 5000</span>
<span style="text-decoration: underline">damage = 120000</span>
================================
Also, make sure the "damage" is set high enough to hurt a ship.
The default damage is something like only 2,000 which is not enough.
So, you simply manually edit the damage portion to a larger number.
Edited by - Rankor on 7/24/2007 12:54:17 PM
If for instance your planet size is 4000, make sure the atmosphere is larger and also "planet_death" about the same size as the atmosphere.
example:
[Object
nickname = St04_01_Base
ids_name = 196842
pos = -589, 0, -2712
<span style="text-decoration: underline">Archetype = planet_icemntcld_4000</span>
ids_info = 65809
spin = 0, 0, 0
<span style="text-decoration: underline">atmosphere_range = 5000</span>
burn_color = 255, 222, 160
Base = St04_01_Base
reputation = fc_or_grp
[zone
nickname = Zone_St04_order_planet_death
pos = -589, 0, -2712
shape = SPHERE
<span style="text-decoration: underline">size = 5000</span>
<span style="text-decoration: underline">damage = 120000</span>
================================
Also, make sure the "damage" is set high enough to hurt a ship.
The default damage is something like only 2,000 which is not enough.
So, you simply manually edit the damage portion to a larger number.
Edited by - Rankor on 7/24/2007 12:54:17 PM
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