From an example in the battleship encounters as covered here in this tutorial,
battleship_wall
[Formation
nickname = battleship_wall
pos = 0, 0, 0
pos = 400, 0, 0
pos = -400, 0, 0
pos = 0, 200, 0
pos = 400, 200, 0
pos = -400, 200, 0
pos = 400, 0, 0
pos = 400, 200, 0
pos = 0, -200, 0
pos = 400, -200, 0
pos = -400, -200, 0
pos = 400, -200, 0
pl_pos = 0, 0, 500
pl_pos is the position a player would take up in a single player encounter and does not count in a multiplayer environment.
In a formation ships are set out in the sysytem of pos = x, y, z
Looking at the front of the formation x = left-right, y = up-down, z = front-back, if you can see it, battleship_wall is a big flat upright square, there are no ships either to the front or back, they are arranged around a center position of pos = 0,0,0
If you do have gunboats or cruisers the size of Liberty dreadnoughts then these are probably the sizes you are look for, they are a bit spread out but are less likely to collide. In the end its all down to experimentation. I prefer delta/diamond formations myself, where the fighters are kept out of the way either fore n' aft and out on the wing
Positions are set in order of level, therfore the gunboats would take the first two positions, fighters the rest..
The 2nd problem could be down to your .cmp for your gunboats not being centralised. Use this tool to center it. Just import the cmp and then resave it with the button provided, backup first simple as that, good luck dude
Edited by - Thaddeus on 8/26/2005 2:40:02 PM
battleship_wall
[Formation
nickname = battleship_wall
pos = 0, 0, 0
pos = 400, 0, 0
pos = -400, 0, 0
pos = 0, 200, 0
pos = 400, 200, 0
pos = -400, 200, 0
pos = 400, 0, 0
pos = 400, 200, 0
pos = 0, -200, 0
pos = 400, -200, 0
pos = -400, -200, 0
pos = 400, -200, 0
pl_pos = 0, 0, 500
pl_pos is the position a player would take up in a single player encounter and does not count in a multiplayer environment.
In a formation ships are set out in the sysytem of pos = x, y, z
Looking at the front of the formation x = left-right, y = up-down, z = front-back, if you can see it, battleship_wall is a big flat upright square, there are no ships either to the front or back, they are arranged around a center position of pos = 0,0,0
If you do have gunboats or cruisers the size of Liberty dreadnoughts then these are probably the sizes you are look for, they are a bit spread out but are less likely to collide. In the end its all down to experimentation. I prefer delta/diamond formations myself, where the fighters are kept out of the way either fore n' aft and out on the wing
Positions are set in order of level, therfore the gunboats would take the first two positions, fighters the rest..
The 2nd problem could be down to your .cmp for your gunboats not being centralised. Use this tool to center it. Just import the cmp and then resave it with the button provided, backup first simple as that, good luck dude
Edited by - Thaddeus on 8/26/2005 2:40:02 PM