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I know that:
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*formation_by_class lines in area_xxx.ini refer to "formation =" lines in faction_prop.ini (instead of directly to formations.ini)
*formation lines in faction_prop.ini refer to ??? in ??? and formations in formations.ini
*npc_ship lines in faction_prop.ini refer to nicknames in npcships.ini
*npc_class lines in npcships.ini refer to members in shipclasses.ini
*ship_by_class lines in area_xxx.ini refer to nicknames in shipclasses.ini
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I don't know:
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*what those question marks stand for (example: "formation = fighters, fighter_wall" ==>> where in the world does the term "fighters" point to?)
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*why the encounter below spawns EIGHT battleships when it should only produce four ("density = 12", "max_battle_size = 24", BUT! "density_restriction = 4, unlawfuls" ):
[EncounterFormation
ship_by_class = 1, 1, sc_battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, sc_battleships
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
in case you're wondering, here's my faction_prop.ini:
[FactionProps
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = ignore
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
npc_ship = fc_n_no_gunboat_d19
npc_ship = fc_n_no_battleship_d25
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_wall
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
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*Why THIS encounter DOES spawn no more than four Nomad fighters at any given moment (the zone data I've taken from hi01.ini):
[EncounterFormation
ship_by_class = 1, 1, fighters
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 3, 3, fighters
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
[zone
nickname = Zone_Hi01_outcast_burial_grounds
pos = 27325, 0, -7711
shape = SPHERE
size = 2200
damage = 50
visit = 128
interference = 0.500000
sort = 99.500000
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads, 19, 0.250000
faction = fc_n_grp, 1.000000
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*what "sort = 99.500000" and "faction_weight = fc_n_grp, 10" mean.
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*why this formation is so highly prone to crashing:
[Formation
nickname = battleship_wall
pos = 0, 0, 1000
pos = 0, 0, -1000
pos = 1000, 0, 0
pos = -1000, 0, 0
pos = 0, 1000, 0
pos = 0,-1000, 0
pos = 1000, 1000, 1000
pos = -1000, -1000, -1000
pos = 1000, 1000, 0
pos = -1000, -1000, 0
pos = 1000, 0, 1000
pos = -1000, 0, -1000
pl_pos = 0, 0, 0
Hmm... I think I'll stick to fighters and gunboats for now... at least those NEVER crash, LOL
Edited by - Nephilim on 29-03-2003 15:44:15