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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri Apr 25, 2003 12:38 am

no sign of ur server, something i should know of\?

Post Fri Apr 25, 2003 3:51 am

Ok here a good question that came across my mind....what will happen when the new servermod comes out?.......will i have to once agian reset my server?...or can i just add if the new update?...i realllllly dont wanna have to reset it AGIAN....lol and i have run into a small problem....i was in Omega-7 and talked to a host @ friedstat for the Xeno's well NOw im stuck with only them and i can not go to any other bases what so ever....even the one it says im nuteral with like the zoners....but thats no good cuz i went to a zoner base and it was red can u help me figure this out or am i stuck being a Xeno?.

Post Fri Apr 25, 2003 4:45 am

Ok I finally have finsihed the new Valkery!! Take a look at this beauty!! Getting all the hardpoints in for all the topedos was a pain in the rear!!

10 Torpedos, 3 guns, 2 paralyzers This will take out a station in 60 seconds and make short work of capital ships Trully a cap killer. I am just about to release BETA 4, just need to update the infocards and I will be good to go.



Bob: GJ on alaska!! That energy weapons sounds cool. Go ahead and make it and keep upt he work on the systems. If you will work on creating systems I will be happy to implement what you have into the mod and we can tweak it come.

Since it seems you'll be helping me on the systems I will send you my beta 5 files.
I'm really happy this mod is coming along very nicely!

The server is down because I have been actually field testing my stuff and I can't do that with people connecting to it.

NM i was going to add more guns but firing everything at once, the Valk has a maximum output of 565,000 and the sabre has about 350,000. So I think I keep it like this.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 25-04-2003 06:23:27

Post Fri Apr 25, 2003 4:50 am

WooooooOoOoT!!!!!!!!!1
Can't Wait!!!!!!!!!!!

I'm so excited, i will edit this post to annoy you so you can hurry up the release

Edited by - imax on 25-04-2003 07:32:42

Post Fri Apr 25, 2003 4:51 am

I don't know how many I speak for but I am for sure glued to this forum waiting for each of your releases.

*salivates*
*wipes off drool*

Post Fri Apr 25, 2003 4:57 am

Yep, can't wait for the next release...

Post Fri Apr 25, 2003 5:01 am

Looks Purdy Coool........Cant wait for da nex beta

"Live Fast Die Young, For this is the only way a Freelance Merc. Can Survive the universe."

*HSDS*VINDICATOR Nomad Hunter

Post Fri Apr 25, 2003 5:04 am

It is sweet. Gj on Bob. Reyn needs more help. Heh, can't wait for beta 4.

"To know the light, you must see the dark."

Post Fri Apr 25, 2003 6:45 am

Looks bitchin, Bob what sort of help do you need on encounters, im quite good at em now, i got my self cruisers guarding every gate and luxary liners trading from manhatten

Post Fri Apr 25, 2003 7:58 am

Awesome looking ship bob..might even give up my Dred for it....i do have a quick question....lol its funny really i noticed the other day...this goes foranyone who works on this MOD i have a group of fighter's that follow my BattleShip...police BH any "goodguys" and they stay until a threat comes in range anyone know why this does this or is it just a bug?

Post Fri Apr 25, 2003 9:47 am

That's because for some reason the AI automatticaly goes to a formation with a really large ship like a battleship. They just come along for the ride LOL.

I have no idea how to turn it off, it is just something it does hehe.

OK it's now close to 3AM and I am FINALLY finished with BETA 4. Enjoy. I can barely keep my eyes open, so I might have missed something. If I did I'll fix it over the weekend. This is a whole new world compared to BETA 3.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 25-04-2003 10:53:13

aka

Post Fri Apr 25, 2003 11:03 am

i have 2 small questions :

1. when i install this mod on server, should i remove all regular (fl w/t mods) accounts ?
2. rapid updated his tie pack, adding an x-wing fighter. Would be really cool if you could add this ship.

Post Fri Apr 25, 2003 1:41 pm

hi !
really cool mod raymen
but wat peoply really want is the cargo train !
please include it in the next version ....

Post Fri Apr 25, 2003 3:40 pm

THANKS for all of your hard work , nice job!

Been playing on your server since 1am pt ..heh ,

Cargo? i didnt test the battleships this update yet , been using the cruiser for cargo runs and criminal cleanup , We still cant tractor cargo? also if i leave or get a disconnect i have to buy the ship again in order to use the cargo bay?

Well thanks agian for you and all the rest who helped reynen turnout such a fine mod. Guess i'll just work hard on credits so i dont have to worry about them when i go on a cardamine beng and saleout to the lane hackers, as trying to buy a new cruiser when hated by most everyone will not be advisable

(waves bye as he throws down the throttle)

Post Fri Apr 25, 2003 3:56 pm

To answer some of the questions.

Yes I would recommend a PLayer wipe on your server since this changes so many things. People with old values will undoubtedly crash.

Cargo trains will go in the next verison...why are people so obsessed with them? I am willing to bet when I implement them people are going to complain.

As far as cargo problems, I tested every ship myself and I have not had any tractor / cargo problems. I will test each ship again.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 25-04-2003 16:57:19

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