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Mods crash ??? The Mod Manager and Using Mods help Topic

Here you can get help with applying those different MODifications for Freelancer

Post Sat Feb 07, 2004 1:40 am

To DRKmatter
The Flrebalance version 330 mod is ready to be posted so I would suggest waiting for version 330 because it has allot of bug fixes and adds allot more goodies...
It will be worth the wait.

Now if I can just get it uploaded.....

Post Wed Feb 11, 2004 1:39 am

if you encounter start-up crashes with no MOD activated, click

Tools->Delete Autosave (may fix start-up crash)

See the last bit? well it has fixed many a problem with my Freelancer, and should do for you!

@bp - you're an inspiration mate, keep up the good work!

-/-/-/-/-/-/-/- - New and improved, with downloads, and a forum!

Post Fri Feb 13, 2004 5:52 am

um i think i have one of the biggest probs: if i open a rebalance 3.30 server on internet (no chrashing or something like that) i dont see ANY ships . it looks like the whole universe is death...

Post Mon Feb 16, 2004 2:36 am

Hi hi hi
PROBLEM!!! (Im from Russia and my english is not good - sorry) I've install the FLMM v1.2 and FMA v1.1. (activate only 2 mods - FMA v1.1 and FMA v1.1 data). All activating was good and i start to play. The story launch normaly, the new universes are working (SOL for example) BUT!!! When i get a level 3 and Juni tell me meet her - the game is crashing down.
I trying delite/replase save games, restore backups and others - not work. If i deactivate FMAv1.1 the game is working without crash. If anybody know whats are problem - please tell. Shanks. Cnacu6o.

Post Mon Feb 16, 2004 7:08 pm

Can anyone tell me where the heck the two planets for the (not so) easy money mod are????

Post Wed Feb 18, 2004 3:42 pm

ERM.... NEED HELP when i try to activate " The Order needs YOU " mod it gives me this " Error: the last character of a GENERATESTRRES line isn't a parenthese any help would be appreciated {note: im not good at fiddling with stuff like this i just use them}


Post Thu Feb 19, 2004 12:27 am

I am having same problem with "the order needs you" mod. I am also getting the same error on a few other mods.

Post Fri Feb 20, 2004 4:07 pm

The WTS World Mod Final is not working, I've tried restoring backups, and that does nothing. It says it won't proparly activate. What should I do?

"Death to ZugZug!"

Post Fri Feb 20, 2004 10:55 pm

Here is what I do when a Mod don't work.

1. Deactivate any Mods that are active in the Freelancer Mod Manager...

2. Start Windows Explorer

3. Delete all the files from these folders... not the folders themselves but the files inside these two folders...((these are your saved game files))...
My Documents \ My Games \ Freelancer \ Accts \ Multiplayer and Singleplayer

4. Delete the Freelancer Folder...
C: \ Program Files \ Microsoft Games \ Freelancer

5. Insert the Freelancer disk and reinstall Freelancer...

Activate the Mod again in the Freelancer Mod Manager and try again....
If it don't work this time you may have a corrupt Mod File...
Delete the Mod from the Freelancer Mod Manager ((there is a delete Mod button in the Mod Manager)) and download the Mod again and double left click on the flmod file and install the Mod into the Freelancer Mod Manager again...

If your still having a problem Start from the beginning but this time uninstall the Mod Manager also....Delete all Mods when The Mod Manager Uninstall Routine asks if you want to delete the Mods... Then install the Mod again and start playing...

Sometime this is the only way I have got Freelancer and Mods to work again is to Delete everything and start again... Reinstall everything...

I also like to use the Freelancer SDK version 1.3...
the Freelancer SDK is a set of all the Freelancer files with error correction...
Install the Freelancer SDK after installing has an installer and by default will install the files into the Freelancer folder...

Post Sat Feb 21, 2004 7:06 am

Having trouble with crashes? Errors in destinations?

Okay - follow these SIMPLE rules, and most poeple will be fixed. This is NOT a help thread, we won't sort your problems out with finding things or anything else, that is for the maker of the mod to do, HOWEVER, there are an ALARMING AMOUNT who don't read the readme file for help, OR the mods don't supply it. To get you working quickly - here is the fixes in general*

1. Please make sure you are using Freelancer Mod Manager Version 1.2 Beta 9 as most mods need this version. It contains instructions that previuos versions do not, and also options and other things. You can find this HERE

Okay - now install that if you haven't already. Good stuff - you are about 3 steps away from working.

Next - your mod won't activate. Their is an error - something is missing.
This means that thier is a discrepancy between your files and the mods. This can be from a previous mod that didn't deactivate all the way to a space in a file (honest!). Their are two fixes to this problem:

1) Reinstall FL . I know - its gonna take 5 mins - is it worth it? Up to you - either play the mod or not . So, yep - go to your freelancer gameFolder and DELETE the freelancer folder (default is c:\program files\microsoft games\). Once done, insert the CD and have reinstall.

2) Use the Freelancer SDK (not official) which contains all the ini files pre-decompressed by Louva Deus. He has also fixed many basic errors in the files, and although there is no proof it makes the game run smoother or better, personally - I still believe it doesn't harm. this is also the "cheap" mans reinstall - as it gives you clean ini files without reinstalling .
You can download the SDK HERE

Once you download it, it uses an installer. Make sure its going to install to your Freelancer Folder. You need to make sure its path is your DATA folder, but by default its going to write to that anyway - see below picture for what i mean!

Obviuosly its going to install to data folder, so i don't need to select the data folder at all - otherwise it would make a folder called data inside the data folder! That would be stupid

Okay - so now you have a clean game. now activate the mod and it should work!


Okay - this is the most COMMON complaint at the moment. Crashing when loading up - splash screen then desktop. Okay - to fix this problem you need to do a few things for us First - open FLMM and then go to the tools menu - here you will find the "Delete autosave" - click on that and delete it please .

Next - IN the same bit you will see the "Open Save games folder" - click on that as well. This opens up your save games (of which i have thousands here obviously - shows how often i do this) and then select them all and delete them

The MOVE save games DOESN'T always work! So try this. Then - follow above - install the SDK or reinstall again and give it another go.

Okay - other problems? Deactivation. IF ANY errors arise - then click on RESTORE backups in the tools part. It may automatically restore backups - but you can try this again. Personally - if something doesn't deactivate properly - i just reinstall the game again. Sometimes files aren't restored and it deletes them instead - this is when you have to reinstall - however, that will have been fixed in the first part

There we go - after that - have fun and enjoy. IF you crash whilst playing - try again. If you crash again, then please tell the modder. They cannot fix bugs without information though - so DO NOT BOTHER unless you are going to include:

Where you were (system)
Location? (at Fort Bush)
Action? (Launching or docking with tradelanes etc).

These are sooooo necessary. Also include if you were doing a mission, WHOM AGAINST??? there are thousands of reasons for crashes, but that info there narrows it down from looking through a few MILLION charactesr of text down to looking at a file containing only around 40 thousand instead. Trust me - some files have 60,000 lines in them, and a crash can be from something as small as a single spelling mistake - so as much info as possible is needed. Tell them your loadout, your ship, what you had for breakfast - EVERYTHING you can. If you crash on a base, were you launching, which room did you go to? what were you clicking on and other things - as this cuts it down from 8 files to just around 100 lines of text. See how helpful it is?

There we go folks - stick to this and you should be working

however, please don't post asking to find stuff - its NOT baked's job to sort things out for everyone - its to moderate forums. You should email the creator or use their threads to get info about it, please don't post here saying you cannot find stuff!

Well - I hope that helps everyone - and I hope people stop making threads about this - and start seeing this sticky!!! ITS DARNED USEFUL!

-*edit* - why don't forums use universal tags for images!!!

Edited by - Chips on 2/21/2004 7:08:35 AM

Edited by - Chips on 2/21/2004 7:09:28 AM

Post Tue Mar 02, 2004 6:25 pm

I have a little problem with the Large Train Mode.
The game starts with no problems, i can go to the ship traader screen but when i click the select ship button the game crashes ... eney hope in fixing that little problem ?

Post Wed Mar 03, 2004 8:57 am

Did you follow the large train tutorial which is about a year old? Cause if so - then its probabily that tutorial

Oh - and like i said, this isn't a help thread, this is just outlining the most common crashes when using mods. There are hundreds of other reasons for crashes, including errors by the makers. however, these are common cause they can happen for ANY mod that is there. This is due to the save game nature, and the fact that FLMM doesn't always restore files correctly.

Now - if you can get to the shipdealer - then you have surpassed the problem page here...............and like I pointed out - its NOT bakedpotatos job to start fixing everyone elses mod. Ask the creator or others to do. Its THIER job if there is a problem with thier coding/mod - it is NOT for them to make something - then leave others to get it working for them. Post in general editing - or in the place you found the tutorial in the hopes of a reply (will be me if in the correct thread/tutorial ) - I will have a look at the train tutorial and see if i can spot an error somewhere

Edited by - Chips on 3/3/2004 9:00:32 AM

Post Thu Mar 04, 2004 2:42 pm

HA??? LargeTrain tutorial ... i haven't find it ...

Edited by - TheCrusher on 3/4/2004 2:50:45 PM

Post Thu Mar 04, 2004 3:23 pm

Hmm - well its prominent in the tutorials section.......and not too far down on the list (check posts for 10 days old or so).

however - i remade his train mod, download from the main page.

Post Fri Mar 05, 2004 7:25 pm

I still can't find it ... could u plz give me a link or smth ??? PLZ ...

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