If M$ wanted to make freelancer pirate-proof they would only have to rquire a unique cd key to play online a-la counterstrike, UT2003 etc.
Releasing a game with NO protection is a great marketing tool.
For examople lets say there are 100,000 pirated copies being used for 2 weeks b4 realese, they get maybe 10% of these players totaly hooked on a cool game.
1 week after release they patch the game and make it so only legit copies work any more. Those 10% of adicts go out and buy a game they wouldnt of normaly bought.
There are more games released now that ever b4, and more piracy than ever b4, while I am on the piracy rant, where would SONY or PHILIPS be without pirates, who would buy blank CDs if all they did was back up thier own data. Both Sony and Philips receive 0.03 cents for every CD of any description sold anywhere in the globe, that covers music cds data cds game cds ps2 x-box cds/dvds blank cds. It doesnt matter what brand or company they get the comission for using a media they invented. Now with literaly billions of cds sold globaly every year they would be serriously out of pocket just from the loss of sale of blank media.
Now if a company can justify how a CD/Game/Movie can cost $15 US dollars and £15 UK pounds for exactly the same product without the crap about distribution costs I would love to hear it.
OK rant over, btw I do buy any game/music cd/dvd etc I realy like and listen too/watch/play regularly. ie. Freelancer
Welcome to Lave Commander Bambi.
You have 100.00 credits.