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The-Starport

This MP game is hard

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Post Mon Mar 17, 2003 2:06 pm

This MP game is hard

I can sort of now understand how and why people prefer to cheat playing Online Freelancer. Using ASE and using several different character names and on several different servers, all starting out at 2000 credits with normal ship and loadout. Majority of the time after leaving Manhatten was jumpped by 8-15 hostile fighters, sheilds and hull and dead in less than 45 seconds.

IMHO there is no way a player starting out with 2K credits and a useless ship can survive in MP. One server am not going to name, was killed by a level 38 newbie killer.

Post Mon Mar 17, 2003 2:55 pm

I flow in mp with my starflier to freeport 9 .. you plain suck if its to hard for you.

Post Mon Mar 17, 2003 3:35 pm

Hey not everyone is a kiddie/teenager with good eye/hand control so get the "xxx" off my case.

(sorry mods, may have to change my email to a non-active one, been getting way too many flame emails because of my post and it is getting me into a foul mood).

Post Mon Mar 17, 2003 3:47 pm

You can have 2 million credits in about 3 hours without having to fight 1 battle. M/P is way too easy.

Post Mon Mar 17, 2003 4:09 pm

Yeah right, maybe on a server that has kill other players turned off or outright cheating. Those Hostile NPC ships have better weapons and ships then you do and there is no way that a player can target multiple targets without getting killed.

Sorry but am thinking most of these other players who claim to make it in MP without being killed right off the bat are using BS.

And there are those hosts who do not want players higher level then themselves on thier servers, you know who you are if you are reading this. (I think will try to find a server that has cooperative play or go back to pay to play that has stricter pvp rules then Freelancer has)

Post Mon Mar 17, 2003 4:58 pm



Yeah right, maybe on a server that has kill other players turned off or outright cheating. Those Hostile NPC ships have better weapons and ships then you do and there is no way that a player can target multiple targets without getting killed.



Hmm, was on elite server, and well, you know those npcs have really better ships and weapons than you in the beginning, but their problem is they are plain dumb compared to a player ... well ok maybe compared to most players

Post Mon Mar 17, 2003 5:46 pm


Yeah right, maybe on a server that has kill other players turned off or outright cheating. Those Hostile NPC ships have better weapons and ships then you do and there is no way that a player can target multiple targets without getting killed.


You need to understand the Faction system and use it to your benifit. If you like, both you and I can start a new char on any server. I'll show you how easy it is to never get attacked, or if you do how to survive. It's not cheating, it's knowing how to use Factions to your advantage.

Post Mon Mar 17, 2003 6:05 pm

make a few trade runs, I made it to rank 17 with around 100k in about 2 hours after starting and that was with a lot of exploring. I explored completely the Bretonia and Freedom areas plus navigating through Megellan and Cortez.

Knowing how to time your entries into the trade lanes really helps aswell. You can always hit the dock button a good distance away from a target and that automatically targets you, when it starts to turn on cruise speed hit free flight and you will stay on the same course but it won't slow you down a good distance before you dock with the trade lane, then just before you pass through the trade lane going really fast hit the dock button again and the hole should form right in front you and automatically port you in. If you get into a section where they use the cruise disabling missles then bob and weave and dodge and use your afterburners to get close to the gate and do the same thing. If you trade lane is still disrupted then fly away and back again and try over. There are a few tough spots but you can get through them in the starting ship if you learn how to travel better.

Post Mon Mar 17, 2003 6:19 pm

To Original Poster ...

I agree with you in to some degree. To me, MP is much harder than SP. I was arguing with my brother about this, as I like to trade more than I like to fight, and with the crappy freighters you can get early on .. you are hard pressed to trade and survived. His response was you probably weren't meant to be able to survive in a low-end freight in MP without another player in a fighter helping you out ... makes sense.

Anyway .. I have 'started from scratch' several times in MP, and unless you want to 'go evil', it can be tuff. By going evil, I mean attacking police stuff to the point that everyone is 'neutral to you', allowing you to trade more freely, and perhaps make it to Mactan Base and getting a dromedary.

Outside of that ... starting in a StarFlier, taking missions, solo, is kinda tuff. Sure ... sometimes right off the bat out of Planet Manhatten, you launch into a horde of rogues ... kinda tuff. When that happens I fly around quite a bit, using my turbo key to vary speed and stuff while the rogues get picked off. The starflier is very maneuverable and you should be able to survive. Even if you don't, it's no big deal cuz you don't lose anything.

Starting out ... first thing is to buy one of those 1830 credit weapons and take a 2k mission hunting down rogues. Starting out, always take missions where they say that they will be dispatching fighters to help you. Soloing 4 or more rogues can be a daunting task. When you get to the mission point ... make sure you move around a lot, using different directions and varying your speed, giving time for reinforcements to arrive. Don't throw yourself into the middle of the battle in a beeline for the closest guy and getting yourself killed.

After you do about 5 missions, you should be able to upgrade to the better fighter, making life a bit easier.

I was firmly convinced MP was too hard, but after some time I got better at in, and now it's pretty easy.

Make no mistake ... this game takes a lot more dexterity than traditional role playing games ... but once you get the hang of it ... it's pretty fun!

Post Mon Mar 17, 2003 6:46 pm

Don't forget Cruising Speed. Rogues around Liberty don't have the missle ability to knock you out of cruising speed. I don't think the Molly's in Bretonia do either. Corsairs do though as do the Lane Hackers I think. Use afterburners to get the heck out or dock with a nearby station if you can and wait a few minutes. Make a sandwhich, smoke a butt and then leave the station they may be gone.

Post Mon Mar 17, 2003 6:55 pm

Faction system? I like to know more of this use of Faction to one's advantage.

Post Mon Mar 17, 2003 6:59 pm


Those Hostile NPC ships have better weapons and ships then you do and there is no way that a player can target multiple targets without getting killed.


Hint, change it so they are no longer Hostile to you. Neutrals will not attack you.

Post Mon Mar 17, 2003 7:05 pm

Yeah starting out with 2000 credits, and stupid fighter and useless weapons is no fun if you keep getting killed. (every time you get killed you lose something).

What I like to see in a server setting

Starting Credits: 25K (This is how much I figured one would need to buy themselves a Rhino, with good shields, some weapons including EMP/Plasma/Lasers. Shield/Nanobots and buy goods).

Make all factions Netural.

Increase the money amont from x,xxx per mission to xx,xxx per mission. (diff2money.ini server side).

If PK server set a rule of no PKing in Liberty Space. This gives new players a chance to make it and not leave out of anger and they blackball and blacklist your servers on the internet. Also it cuts down on forcing newbie players from using some sort of cheat to get past the PKer's.

You server mods might want to consider that. Majority reason that cheaters give for cheating in MP is that they are not abled to get past the PKing player who kills off newbies.

Post Mon Mar 17, 2003 7:22 pm

"Starting Credits: 25K (This is how much I figured one would need to buy themselves a Rhino, with good shields, some weapons including EMP/Plasma/Lasers. Shield/Nanobots and buy goods)."

Where is the challange in that? In your starting fighter you should be able to fight off rogues with minimal problems. Their loot should help build up your stores of shields and bats too not counting what you may need to use in battle.

Remember, liberty rogues cannot knock you out of cruise speed, it's also tough to hit a ship that is travelling 3+ times the normal ships around you are travelling. Just because you are in cruise mode doesn't mean you need to leave the scene and you also regen shields when in cruise mode while I don't think the AI/NPC's do.

Post Mon Mar 17, 2003 7:36 pm


Yeah starting out with 2000 credits, and stupid fighter and useless weapons is no fun if you keep getting killed. (every time you get killed you lose something).



simply untrue, you lose only cargo and unmounted stuff, which means if you have non of those you lose nothing.

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