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what about editing

The general place to discuss MOD''ing Freelancer!

Post Fri Feb 07, 2003 7:09 am

what about editing

Dont know if this has come up et but will there be editing tools for freelancer or will it be up to the fans to make the editors

Post Fri Feb 07, 2003 7:19 am

Up to the fans.

Editing will not be officially supported, so we're gonna have to try to do it ourselves like for Starlancer.

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Post Fri Feb 07, 2003 3:51 pm

I hereby place a bet that we get a FL mission editor before the SL one is finished

_______________________________________________________________
A Lengendary Warrior, with the Purest Heart, Fuelled by the Fiercest Rage!
This is the Legacy of the Super Saiyan!



Nick Super Saiyan Scully
Fighter Extroidinaire

Post Sat Feb 08, 2003 12:21 pm

FL mission editor is a no go i think, since all missions in FL are randomly generated, there isn't a way o place your own missions in there i think

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Post Sat Feb 08, 2003 12:38 pm

is it possible (just like in SoF II) to generate your own random missions?

Post Sat Feb 08, 2003 1:49 pm

the random missions are random, but the story missions are scripted, you should know that MD

Post Sat Feb 08, 2003 3:12 pm

Problem is that most of the mission code is actually INSIDE THE EXECUTABLES! That means it is VERY hard to do without changing the core logic of the program. I think we can change the writing for the missions, we can change pieces and things in the universe, but we will not be able to make new missions and/or systems

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Sat Feb 08, 2003 3:19 pm

Does anyone know why editing will not officialy be supported ?
Is DA afraid that a possible mission pack/addon will not sell that good, if u can get mission from the internet for free or do they fear cheating in mp might become to easy ?
/me dreams of some b5 ships in freelancer

Post Sat Feb 08, 2003 3:28 pm

Because they didn't include it in the original scope. They never made any internal tools to add content.

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

Post Sat Feb 08, 2003 3:58 pm



Maybe DA will recognize the fan's wish to create own systems/missions etc in the future and release some editing tools/tutorials on how to create content...

/never gives up hope

Post Sat Feb 08, 2003 3:59 pm

ships should be as "easy" to do as for SL, we just need a converter, though i believe in an interview they said that in the "hog"-file the models would be in plain 3ds-max format...(that was not the case with the beta)

Edit:
I just checked something: It *MIGHT* be possible to add new ships(flyable ships), not just replacing existing ones (like in StarLancer), though i can't say for sure, because most of the files are encrypted. But even if it's possible, you still have to edit stations etc. so that you are able to buy the new ship(s) some where...
but remember: this is a big MAYBE, just from looking at the filestructure and filenames...

Edited by - RubberEagle on 08-02-2003 18:46:02

Post Sat Feb 08, 2003 9:24 pm

Hey Azrael that's a really cool sig

Post Sun Feb 09, 2003 11:03 am

thx, Tachyon

I was a bit afraid that the sig might be to big/conspicuous 8) , glad u like it.
@RubberEagle: thx for checking the ship replacement stuff, a big maybe is more than I've expected.


greets,


Aze




Edited by - Azrael on 09-02-2003 11:03:30

Edited by - Azrael on 09-02-2003 11:04:34

Post Sun Feb 09, 2003 12:01 pm

It all depends on 2 things: how easy they've made it for themselves to add more ships, and how much cheat-protection (esp. multiplayer cheats) they put in...

Post Mon Feb 10, 2003 10:33 pm

My guess that the files are encrypted because they are from the beta program.I think that sooner or later the community will have to make a fan-based modding tool .

Rubbereagle do you have any idea if it will be easy to change ship attributes like your basic hull strength & speed ?

Since I got a couple of ideas for a balance mod & these fields are the most important with others pertaining to:

1.Having the ability to move the wings in the game again.
2.Removing the trailing effects with regards to wingtips & hull.
3.Re-balancing for different velocities per-ship.

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