The groups are rather new to most people around here to, most of the models in the mods have a handful of groups to match the number of textures. Which is why myself and Cold_Void try to encourage people to us multiple components, we hate having to rip someone elses model to pieces just to have destructables and a custom SUR. Finding a model you want to use is one thing, contacting the maker for permission to use it and to alter it is totally different, some people can get quite upset when you say you want to alter thier model.
The file I linked to in my earlier post is a FLMM mod, it's a ship testing mod I use, it only has the exported files in it so people can try the 'Sai' from Starlancer in a fully destructable state.
If you use
these files instead you'll see what I mean by shuffling the group list, the model is a freebie from turbosquid that I've done a lot of SUR experiments with over the past year, it's also the same one from the picture in my above post.
Just checked the files and I'm in shock 20 d/ls in the past month, maybe I'm finaly starting to get through to some people
.
Open Ship_01.ms3d and look at the group list (ignore the hardpoints as they don't count) and you'll see 17 groups listed like this-
Main_Hull
Aft_Cannons
Hardpoint_05
Hardpoint_06
This is component one or the "Root", thats 4 groups listed next to each other, then it's-
Starboard_Strut
Star_Cannons
Hardpoint_03
Hardpoint_04
Another 4 groups to make component 2, if you select the CMP exporter and then select "load settings" and load in the ship.ces file you'll see the "groups" have been preset, there are 8 components in total, (4, 4, 4, 1, 1, 1, 1, 1) working from the top of milkshapes group list, that's the first 4 for component 1, the next 4 for component 2, and so on until you have the last group for component 8 (Tail_Fins).
You can ignore the hardpoints in the SUR model as thier for complex SURs, which work great apart from destructables. You'll notice that there are only 8 groups in this model, each has the same name as the first group in each component from the ship model, this is what ties the SUR to the CMP. The .ces file for the SUR is different that the one for the CMP, it still has 8 components but each component only uses 1 group. Take the 'Sai', the wings have 2 groups each because it uses 2 textures to cover them, but in the SUR they don't use textures so those 2 groups have been regrouped to make one (less of a headache for the exporter
).
For your station I'd stick with a primitive SUR like the one I gave the 'Sai', shrink wrapped in your case (rather than a bubble) with weapon and collision detection but without the rest of the components you find in a DA style complex SUR.
**shuffles off with a new headache**