Dynamic Economy Mod
Since I'm new on the forums, I'll do a quick introduction. I have been lurking on Lancer's Reactor for a while, since about the time I bought Freelancer when it was released. Every now and then, I would reinstall FL, get onto one of the servers, and quickly exhaust the gameplay options I had
Lately, I got the idea of modding FL to support a dynamic economy for multiplayer servers. It seems that this idea is doable - in fact there's one project already in the works I think - but I want to try giving it my own shot. I have a pretty good idea of what would be needed to calculate the commodity prices and forward them to the clients, but I'm having difficulty figuring out how to insert those prices into the FL memory.
I'm hoping that a couple of people here have experimented with running memory editors such as Tsearch on FL. Since I am totally new to memory editing, I haven't had much luck finding where in FL memory the prices are stored after they are loaded from the .ini files. I can find references to the commodities, but not the place where actual prices are stored.
If anyone could give me any pointers as to how I can use Tsearch (or ArtMoney or anything else) to find the memory locations of commodity prices, I would greatly appreciate it. And perhaps that would bring making a dynamic economy mod within my grasp.
Thanks