1: What cannot be done when creating new ships? I've tried reading through some threads, but most of the "information"/tutorial threads are a year or so old, and it's hard to believe no progress has been made. From these old threads, it appears that hardpoints and ".sur" files (which are some collision detection thing? the break-away model for the ships?) can't be dealt with, or dealt with easily. Still true?
2: What's the recommended program(s) for start-from-scratch ship modelling? I have a bunch of experience in 3DS MAX 5 working on Morrowind stuff, but I guess Milkshape is used for Freelancer? Is it recommended to work in Milkshape, or can I do stuff in MAX and just import without hassle?
3: Can you set a higher cruise speed for a specific ship? I have a concept I'm dinking around with. I know how to set global speed caps, but I'm curious if I can do it in only specific instances.
4: Will adding a second (or third, et cetera) thruster increase afterburner speed? -Can- you add more thrusters?
5: What things are impossible right now? Just in general. Like, "Well, you can't have Red-Spotted Floozles or Supersoakers, because of EXE issues." I have some moddy ideas but don't want to get too carried away, only to run into a wall way down the line. =/
--nunix