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****NEWBIE QUESTIONS?? - look no further2!!****
The general place to discuss MOD''ing Freelancer!
Haha, oke, here another question.
I'm still looking for the solution to get past the level 40. In made this in Ptough.ini in /missions:
[PlayerToughnessScale
ptough_graph_pt = 0, 0
ptough_graph_pt = 11000, 1
ptough_graph_pt = 13750, 2
ptough_graph_pt = 17228, 3
ptough_graph_pt = 20845, 4
ptough_graph_pt = 25396, 5
ptough_graph_pt = 30475, 6
ptough_graph_pt = 36576, 7
ptough_graph_pt = 43891, 8
ptough_graph_pt = 52183, 9
ptough_graph_pt = 58967, 10
ptough_graph_pt = 66632, 11
ptough_graph_pt = 74156, 12
ptough_graph_pt = 88245, 13
ptough_graph_pt = 105206, 14
ptough_graph_pt = 114780, 15
ptough_graph_pt = 125225, 16
ptough_graph_pt = 136620, 17
ptough_graph_pt = 149154, 18
ptough_graph_pt = 177493, 19
ptough_graph_pt = 211397, 20
ptough_graph_pt = 245220, 21
ptough_graph_pt = 285906, 22
ptough_graph_pt = 328791, 23
ptough_graph_pt = 378331, 24
ptough_graph_pt = 433189, 25
ptough_graph_pt = 495823, 26
ptough_graph_pt = 565734, 27
ptough_graph_pt = 646965, 28
ptough_graph_pt = 738187, 29
ptough_graph_pt = 842492, 30
ptough_graph_pt = 961283, 31
ptough_graph_pt = 1096101, 32
ptough_graph_pt = 1250652, 33
ptough_graph_pt = 1425449, 34
ptough_graph_pt = 1626438, 35
ptough_graph_pt = 1853394, 36
ptough_graph_pt = 2112870, 37
ptough_graph_pt = 2409599, 38
ptough_graph_pt = 2809599, 39
ptough_graph_pt = 3409599, 40
ptough_graph_pt = 3809599, 41
ptough_graph_pt = 429599, 42
ptough_graph_pt = 4609599, 43
ptough_graph_pt = 5009599, 44
ptough_graph_pt = 5409599, 45
ptough_graph_pt = 6809599, 46
ptough_graph_pt = 7209599, 47
ptough_graph_pt = 7609599, 48
ptough_graph_pt = 8209599, 49
ptough_graph_pt = 8609599, 50
ptough_graph_pt = 9009599, 51
ptough_graph_pt = 9409599, 52
ptough_graph_pt = 9809599, 53
ptough_graph_pt = 10009599, 54
ptough_graph_pt = 11009599, 55
ptough_graph_pt = 12009599, 56
ptough_graph_pt = 13009599, 57
ptough_graph_pt = 14009599, 58
ptough_graph_pt = 15009599, 59
ptough_graph_pt = 16009599, 60
ptough_graph_pt = 17009599, 61
ptough_graph_pt = 18009599, 62
ptough_graph_pt = 19009599, 63
ptough_graph_pt = 20009599, 64
ptough_graph_pt = 25009599, 65
ptough_graph_pt = 30009599, 66
ptough_graph_pt = 35009599, 67
ptough_graph_pt = 40009599, 68
ptough_graph_pt = 45009599, 69
ptough_graph_pt = 50009599, 70
ptough_graph_pt = 55009599, 71
ptough_graph_pt = 60009599, 72
ptough_graph_pt = 65009599, 73
ptough_graph_pt = 70009599, 74
ptough_graph_pt = 75009599, 75
ptough_graph_pt = 80009599, 76
ptough_graph_pt = 85009599, 77
ptough_graph_pt = 90009599, 78
ptough_graph_pt = 95009599, 79
ptough_graph_pt = 100009599, 80
I read on a page before that somebody also had some troubles with this. Somewhere in a forum-thread i read that you also must edit a .dll somewhere to get past the lvl 40. And i know for sure that it is possible, because other mods (TNG) has also reached lvl 89 (i taught).
I'm still looking for the solution to get past the level 40. In made this in Ptough.ini in /missions:
[PlayerToughnessScale
ptough_graph_pt = 0, 0
ptough_graph_pt = 11000, 1
ptough_graph_pt = 13750, 2
ptough_graph_pt = 17228, 3
ptough_graph_pt = 20845, 4
ptough_graph_pt = 25396, 5
ptough_graph_pt = 30475, 6
ptough_graph_pt = 36576, 7
ptough_graph_pt = 43891, 8
ptough_graph_pt = 52183, 9
ptough_graph_pt = 58967, 10
ptough_graph_pt = 66632, 11
ptough_graph_pt = 74156, 12
ptough_graph_pt = 88245, 13
ptough_graph_pt = 105206, 14
ptough_graph_pt = 114780, 15
ptough_graph_pt = 125225, 16
ptough_graph_pt = 136620, 17
ptough_graph_pt = 149154, 18
ptough_graph_pt = 177493, 19
ptough_graph_pt = 211397, 20
ptough_graph_pt = 245220, 21
ptough_graph_pt = 285906, 22
ptough_graph_pt = 328791, 23
ptough_graph_pt = 378331, 24
ptough_graph_pt = 433189, 25
ptough_graph_pt = 495823, 26
ptough_graph_pt = 565734, 27
ptough_graph_pt = 646965, 28
ptough_graph_pt = 738187, 29
ptough_graph_pt = 842492, 30
ptough_graph_pt = 961283, 31
ptough_graph_pt = 1096101, 32
ptough_graph_pt = 1250652, 33
ptough_graph_pt = 1425449, 34
ptough_graph_pt = 1626438, 35
ptough_graph_pt = 1853394, 36
ptough_graph_pt = 2112870, 37
ptough_graph_pt = 2409599, 38
ptough_graph_pt = 2809599, 39
ptough_graph_pt = 3409599, 40
ptough_graph_pt = 3809599, 41
ptough_graph_pt = 429599, 42
ptough_graph_pt = 4609599, 43
ptough_graph_pt = 5009599, 44
ptough_graph_pt = 5409599, 45
ptough_graph_pt = 6809599, 46
ptough_graph_pt = 7209599, 47
ptough_graph_pt = 7609599, 48
ptough_graph_pt = 8209599, 49
ptough_graph_pt = 8609599, 50
ptough_graph_pt = 9009599, 51
ptough_graph_pt = 9409599, 52
ptough_graph_pt = 9809599, 53
ptough_graph_pt = 10009599, 54
ptough_graph_pt = 11009599, 55
ptough_graph_pt = 12009599, 56
ptough_graph_pt = 13009599, 57
ptough_graph_pt = 14009599, 58
ptough_graph_pt = 15009599, 59
ptough_graph_pt = 16009599, 60
ptough_graph_pt = 17009599, 61
ptough_graph_pt = 18009599, 62
ptough_graph_pt = 19009599, 63
ptough_graph_pt = 20009599, 64
ptough_graph_pt = 25009599, 65
ptough_graph_pt = 30009599, 66
ptough_graph_pt = 35009599, 67
ptough_graph_pt = 40009599, 68
ptough_graph_pt = 45009599, 69
ptough_graph_pt = 50009599, 70
ptough_graph_pt = 55009599, 71
ptough_graph_pt = 60009599, 72
ptough_graph_pt = 65009599, 73
ptough_graph_pt = 70009599, 74
ptough_graph_pt = 75009599, 75
ptough_graph_pt = 80009599, 76
ptough_graph_pt = 85009599, 77
ptough_graph_pt = 90009599, 78
ptough_graph_pt = 95009599, 79
ptough_graph_pt = 100009599, 80
I read on a page before that somebody also had some troubles with this. Somewhere in a forum-thread i read that you also must edit a .dll somewhere to get past the lvl 40. And i know for sure that it is possible, because other mods (TNG) has also reached lvl 89 (i taught).
OK... sorry but I need an assist.
I'm trying to understand the variable "property_flags" in general, but particlarly in it's use with solars.
I've searched high and low and haven't found anything that really explains them (lots of examples using them though). If anyone is in the know, could you please help a guy out. If I somehow missed a post that explains it, please point me in the right direction.
Thanking you in advance...
-0sprey-
Sabre Very Heavy Fighter... 558,550 credits
6 Skyblast B Photon Cannons... 722,880 credits
The girlish scream of a Bretonian commander as he realizes you just split his hull... PRICELESS
I'm trying to understand the variable "property_flags" in general, but particlarly in it's use with solars.
I've searched high and low and haven't found anything that really explains them (lots of examples using them though). If anyone is in the know, could you please help a guy out. If I somehow missed a post that explains it, please point me in the right direction.
Thanking you in advance...
-0sprey-
Sabre Very Heavy Fighter... 558,550 credits
6 Skyblast B Photon Cannons... 722,880 credits
The girlish scream of a Bretonian commander as he realizes you just split his hull... PRICELESS
About levels and other stuff. Download the microsoft patch ver1.1 then - cause that will sort out levels to 89. It has nothing to do with the mods you used, and everything to do with the fact that the server had the microsoft 1.1 patch on the game. I haven't fully investigated as i just don't have time to know everything in the game
@Osprey - there is a thread in one forum about property flags, but seeing as i had a tough time finding anything that shared property flags numbers reliably, i gave up looking (mainly as it didn't seem to matter too much as i copy entries from somewhere that is similar and change them a bit).
@Osprey - there is a thread in one forum about property flags, but seeing as i had a tough time finding anything that shared property flags numbers reliably, i gave up looking (mainly as it didn't seem to matter too much as i copy entries from somewhere that is similar and change them a bit).
Chips,
Thanks for the reply. I'll dig around some more in the dll's and what-not and maybe I can answer my own question through deduction. I suspect that the value refers to the image that is placed on the nav-map, but I'm one of those people who doesn't like uncertainty when it comes to variable entries. I figure it's there for a reason or they wouldn't waste memory loading them up. I just need to figure out what that reason is and how the values correlate to their purpose.
::putting on thinking cap::
Well... better get started.
-0sprey-
Thanks for the reply. I'll dig around some more in the dll's and what-not and maybe I can answer my own question through deduction. I suspect that the value refers to the image that is placed on the nav-map, but I'm one of those people who doesn't like uncertainty when it comes to variable entries. I figure it's there for a reason or they wouldn't waste memory loading them up. I just need to figure out what that reason is and how the values correlate to their purpose.
::putting on thinking cap::
Well... better get started.
-0sprey-
Hey guys
I fixed the problem with the bar people (It was my dll file). Another question though.
does any know how to change the background image of the Nav Map. I know someone did it on the starwars type mod, but I cant figure it out. I have looked in the CMP editor but found nothing.
Also how do I get rid of New York? I am trying to make a completely new, never before seen GREEK version of Freelancer. looks really cool so far. 35 new systems, all new factions, etc. If anyone can hel;p it would be great.
By the way this forum is really cool
I fixed the problem with the bar people (It was my dll file). Another question though.
does any know how to change the background image of the Nav Map. I know someone did it on the starwars type mod, but I cant figure it out. I have looked in the CMP editor but found nothing.
Also how do I get rid of New York? I am trying to make a completely new, never before seen GREEK version of Freelancer. looks really cool so far. 35 new systems, all new factions, etc. If anyone can hel;p it would be great.
By the way this forum is really cool
DATA\INTERFACE\NEURONET\NAVMAP\NEWNAVMAP\Nav_prettymap.3db
Okay, if you use the UTF editor and open that file with it, click on the little plus sign, then on the texture library, then click on the fancymap.tga node - you will expand it to see a node called MIP0.
Now click on that, the click on export........and type in the name you wish (easiest to call it fancymap) and then give it the .tga extension (targa). Now you are going to need photoshop to open it (or other decent software ) and there you go - one nav map background of Sirius ).
Edit it - but ALWAYS save as TGA file, then just do the reverse. Open the navmap file again (best off in your FLMM folder of mod - so copy it there), then go to the MIP0 node, and click on it. Then click on IMPORT and find your TGA file of your new background. Now once you have clicked on Open for that backgrund (means imported) then click on SAVE the 3db file and load up FL to see......
Hope that helps ya out. This would be how they did other things - like HUD as well (different shapes for things )
Okay, if you use the UTF editor and open that file with it, click on the little plus sign, then on the texture library, then click on the fancymap.tga node - you will expand it to see a node called MIP0.
Now click on that, the click on export........and type in the name you wish (easiest to call it fancymap) and then give it the .tga extension (targa). Now you are going to need photoshop to open it (or other decent software ) and there you go - one nav map background of Sirius ).
Edit it - but ALWAYS save as TGA file, then just do the reverse. Open the navmap file again (best off in your FLMM folder of mod - so copy it there), then go to the MIP0 node, and click on it. Then click on IMPORT and find your TGA file of your new background. Now once you have clicked on Open for that backgrund (means imported) then click on SAVE the 3db file and load up FL to see......
Hope that helps ya out. This would be how they did other things - like HUD as well (different shapes for things )
Depends. Accushot got me going on making a base. It fired my enthusiasm, as i didn't much care for "uber weapons" or "uber ships" and other stuff. That was just trying to be dominant,whereas making stations was more along the lines of creation of things. However, the basics are always good to start with. I would recommend changing stats of guns/ships. Then move onto making your own guns, then making commodities, making equipment, finally move onto systems modding (takes about 100 times longer to fully understand than equipment etc). After that - NPC modding
I would start with a making a new gun tutorial. Picking up how the entries work (and what files are for what) is great. Knowing your way round ini files like the back of your hand is very satisfying
I would start with a making a new gun tutorial. Picking up how the entries work (and what files are for what) is great. Knowing your way round ini files like the back of your hand is very satisfying
I have a problem.. I was using FREE SPIRIT's Millenium Falcon in single player and it works fine only problem irrates me is i see it missing when i am landed in a planet or taking off, i only see it in Cinemax in Space only.. not the planet.. It's toally missing there and i don't understand why? Do anyone know how this can be fixed? Or is the ship too big? Is there any other suggestions? I wanna be able to make a screenshot of the Falcon landing or taking off in a system planet but i cannot cuz it's just missing and i only see a thruster! lol.. help?
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