The bits in brackets are the bits you add, but i aint been able to get the faction name to come up yet - which is baffling. Arg, need to look through the dll files again (sob).
Okay -someone else was saying they get low level guys for high level missions? Wrell - that is simple - faction_prop.ini file
The faction you have chosen has what i term a "generalisation" - basically a lazy programmer who didn't make it for more difficult stuff...... - action speak louder than words - so here is an example:
Here is the junkers:
[FactionProps
affiliation = fc_j_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_j
jump_preference = jumphole
npc_ship = fc_j_ge_csv_d1
npc_ship = fc_j_ge_csv_d2-3
npc_ship = fc_j_ge_csv_d4
npc_ship = fc_j_ge_csv_d5-9
npc_ship = fc_j_ge_csv_d10
npc_ship = fc_j_ge_csv_d11-19
npc_ship = fc_j_ge_csv_smuggler_d1
npc_ship = fc_j_ge_csv_smuggler_d2-3
npc_ship = fc_j_ge_csv_smuggler_d4
npc_ship = fc_j_ge_csv_smuggler_d5-9
npc_ship = fc_j_ge_csv_smuggler_d10
npc_ship = fc_j_ge_csv_smuggler_d11-19
Note the npc_ship = , remeber this leads to the npcships.ini file?
Look in thar!:
Here is what you get:
[NPCShipArch
nickname = fc_j_ge_csv_smuggler_d11-19
loadout = fc_j_ge_csv_loadout03s
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19
Oh arrr r- level = d11?? - pansy. That is a level 11 guy. Now you can make it 19, but that won't make him harder. Do what i do, change this to:
[NPCShipArch
nickname = fc_j_ge_csv_smuggler_d11-13
loadout = fc_j_ge_csv_loadout03s
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13
[NPCShipArch
nickname = fc_j_ge_csv_smuggler_d14-17
loadout = hard_junkers_loadout
level = d15
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d14, d15, d16, d17
[NPCShipArch
nickname = fc_j_ge_csv_smuggler_d18-19
loadout = psycho_junkers_loadout
level = d19
ship_archetype = ge_csv
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d18, d19
NOTE THE NEW LOADOUTS - YOU WILL HAVE TO GO MAKE THESE IN THE LOADOUTS.INI FILE ELSE THE GUY WON'T BE ANY BETTER
now edit the faction_prop.ini again so that you get:
[FactionProps
affiliation = fc_j_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_fc_j
jump_preference = jumphole
npc_ship = fc_j_ge_csv_d1
npc_ship = fc_j_ge_csv_d2-3
npc_ship = fc_j_ge_csv_d4
npc_ship = fc_j_ge_csv_d5-9
npc_ship = fc_j_ge_csv_d10
npc_ship = fc_j_ge_csv_d11-19
npc_ship = fc_j_ge_csv_smuggler_d1
npc_ship = fc_j_ge_csv_smuggler_d2-3
npc_ship = fc_j_ge_csv_smuggler_d4
npc_ship = fc_j_ge_csv_smuggler_d5-9
npc_ship = fc_j_ge_csv_smuggler_d10
npc_ship = fc_j_ge_csv_smuggler_d11-13
npc_ship = fc_j_ge_csv_smuggler_d14-17
npc_ship = fc_j_ge_csv_smuggler_d18-19
This way you can do stuff. I have done it to about 90% of factions - so xenos flying eagles/falcons, unioners flying eagles, and much much more. Also - this is how you get existing factions into new ships - change stuff and put in what you want. Any mistakes on this and you will crash - you have been warned.
So that gives you a wider range of NPC's for missions - good stuff
Next? lol