>Isn't the same in any RPG? Take Diablo for example... you upgrade your >character with better skills . I'm not a big RPG player (althought I am >desperately waiting for Star Wars Galaxies) but I think FreeLancer could be >classified in the RPG/Space sim type.
>So yeah, FreeLancer is a RPG. Good one yes, but too short. I never played or >finished any other RPG, but I'm sure Diablo takes more than 15 hours before >you reach the max level...
On that note, I truly think Freelancer, albeit in need of many patches, could very well be like Diablo II. Yes an RPG, but more or less used as a great multiplayer. I have sat many hours in front of DII and can see how these two games in MP are very alike. My roomate and I have already made "rushing Chars" (godly sabre pilots, nomads, Kraken IIs, etc.) and spent some hours strategically bribing people to become more or less neutral with everyone. Its great to have all 4 Police houses happy, Corsairs, Outcasts, Bundshuch, Unioners all green. Anyhow, after a few patches, upgrades, mods, this game truly has in my opinion the means to become a strongly addicting MP realms type game. Yes, a weak RPG, but you gotta learn how to get godly somehow.
P.S. - You can easily beat all of DII in less than 15 hours, if you are playing in a clan on a realm and need a rush
MOOOOOOOOOOOO
freelancer = owned and owned again