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FL Is really based in the Sol System!

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Thu Jun 05, 2003 12:41 pm

There are some gasses in space (nebulas ect). And that would cause fristion to slow it down. So there is some friction but very lettle through out the whole of space. I am using the intro shipped with the game. It shows the hispana take shots to the side. And if there were badly damaged there would be hull breachs. Show me an intro, so me a rumor on a bar, show me somthing recreatable denying the hispana could not have made it. Just yelling at me because you think i am using a different intro does not help you. Nice theroys everyone, anyways i dont want to start a flamefest so just let the thread die, i got my opion and everyone else has theirs.

Post Thu Jun 05, 2003 1:48 pm

If you think about it, Sol is "south-west" (down and right) of the Sirius Sector. How can you tell? Well, supposedly, the Corsairs got off the Hispania at Omicron Gamma, while the Hispania kept drifting IN THE SAME DIRECTION AS BEFORE onwards to Omicron Alpha. So the location of Sol would be a long, LONG way down and right from Omicron Gamma.

It is known that those 5 ships activated their main engines and escaped the SOl system. The Bretonia lost some engines, so it basically drifted to where Bretonia is in the game, but they got there a long time after the other ships made it to Sirius, which is why Bretonia went through such a rapid industrialisation to catch up to the other houses. The Hispania had some sort of problem, caused by the Coalition sabotaging it. But it only happened AFTER the 5 ships activated their engines. So it too would have drifted to Sirius, but they would be a lot worse off because the lack of any working engines, while the Bretonia still had a few good ones.

"I don't want to end up a corspe before my time because YOU were daydreaming... AAAAAHH!"

Post Thu Jun 05, 2003 1:52 pm

Odd.

I always thought the intro focused in on the Liberty exchanging fire and blowing up the blockading Coalition cruiser. Afterwards all the sleeper ships jump to hyperspace.

Post Thu Jun 05, 2003 8:47 pm

The Hispania was sabatoged when they were close to Sirius. They limped to Omicron Alpha and then the Corsairs and the Outcasts were formed. And if it was Sol how come there is no Earth or Mars or Jupiter. What a retard.

Post Fri Jun 06, 2003 2:41 pm

ppl, calm down. There is nothing wrong with proposing a theory. Although it seems stupid to us, Widdow has never played FL and never seen the intro.

I think that FL is not set in the sol system, these are the events as I see them. They are in order by time.

1. The Alliance is loosing the war, they start building 5 sleeper ships. Coalition spies report this. The Coalition, thinking that they are infact massive war ships, sends out infiltrators into the work crew the sabotage the ships in any way possible.
2. One spy puts a defective part in the Hispania's engines that causes a graduall loss in efficency untill the engines will eventually loose power.
3. The Coalition jumps to Jupiter on it's main assualt. The sleeper ships are launched. By this time, the Coalition knows that they are infact colony ships and pose little danger and only put up token resistence to the colony ships.
4. The other 4 ships jump to Sirrus. The Hispania drops out of jump speed in the void due to the defective part. An auto alarm system wakes up the crew. They find and replace the part, but the engines are damaged beyond repair. They manage to cobble together some make-shift thrusters.
5. The crew go back to sleep, telling the ship to wake them when the thrusters give out. The thrusters last longer than expected and puts them at the edge of Sirrus. The crew, finding that they are not on the map of Sirrus split up. The outcasts and the cosairs are isolated until one of they are found by one of the colonies. Knowing that they are no match for the industrial, economical and political strength of the houses, they resort to piracy.

Email me at [email protected] if u want some clarifications.

Post Fri Jun 06, 2003 3:55 pm

If the hispania get into hiperspeed (jumpdrive) only other engines can stop the ship...

my first ask is... how far is the serius system from sol (where sol was...)

if we know how far, we can calculate how fast hiperspeed (jumpdrive) is and how fast the hispania was...
it was 800 years ago before it was in omicron Alpha (read current information planet malta)
in the intro they said... that they landed 800 years ago on planet malta... or was it wen they went away from sol???

Liberty 01AS
Bretonia nothing to found about settlement
Kusari 5AS
Rheinland nothing to find about settlement
Hispania 800 years ago in omicron alpha (settlement on planet malta...)

rn't we now in the year 800AS???
if it's now 800AS, then the problem of the Hispania is that it was going to fast and destroyed by heating-up there engine... they must slow down the ship (nearby planet crete (omicron gamma))... some doesn't like it and half the "crew" stayed in gamma, the others stayed and go slowly to alpha...

and isn't 1AS not 1 year after shipping???
so kusari did 4 years longer (what's the reason for that short way???)

and y isn't there something to found about the Rheinland and the Bretonia sleeperships??? (is it military secrets)

Post Fri Jun 06, 2003 6:31 pm

No, AS stands for "After Settlement". I think 0 AS is when the first Sleeper Ship (the Liberty probably) set down on a planet. Other Sleeper ships are listed as arriving at there worlds in positive single digit numbered dates on the AS calendar.

Here's a theory: The Sirius SECTOR (where FL takes place) is nowhere near Sirius the STAR. "Sirius" was a codename for the sleeper ships' intended destination originally used by the mission planners to fool any Coalition spies. So if any Coalition ships went to the star Sirius, they'd find no Alliance colonies. Somehow, "Sirius" became the name of the cluster of stars that the Sleeper ships did arrive at.


- the First Evil

Post Fri Jun 06, 2003 10:08 pm

I always figured it for "Arrival in Sirius"

Anyway, there is no possibly physical way FL could be in Sol. Sol consists of 1 main sequence Yellow star(Sol), 9 planets(Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto), a bunch of moons, an asteroid belt, and a few comets that swing by now and then.

The Freelancer universe(The Sirius sector) consists of 52 solar systems, probably around 60 or so planets(rough guess), about 70 stars(rough guess), including(among other anomalies): A few green stars, a red dwarf, yellow dwarfs, white dwarfs, main sequence stars in yellow, green, blue, a Red Giant, a Neutron star. Many systems have tandem stars, and I believe at least one system even has three stars in it.

Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless

Post Sat Jun 07, 2003 7:17 am

There's also the matter of the scale of the game, as compared to real life. First, Sol and Sirius are pretty much adjacent systems; there aren't any stars "between" here and Sirius 8 light-years away. Also, Freelancer has the red giant star in Omega-11; the closest red giant star to Earth is Beta Andromeda, about 70 light years away. If the game universe includes Sirius, it's gotta include Sol.

I suppose it could be explained away by saying Sol isn't connected by jump gates. But I'd think that they'd still call it the Sol Sector rather than Sirius, if Sol were within it. So Sirius Sector has to refer to something else or be some kind of codename; the real Sirius isn't within the game universe (further proven by the fact that the real Sirius is a double-star system, with a white dwarf orbiting a white primary, which isn't in any of the game systems.)

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