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Class 10 Turret?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Tue May 27, 2003 2:11 pm

hehehe... Thanks to my very first mod, my Titan has 2 Ripper Mine droppers, 3 Sunslayer Torp launchers, 1 Paralyzer, and 2 Guardians... It's my Capital Ship killer... If ANYTHING comes at me head on, it gets destroyed...
And missiles are most definitely not useless... Normally I have a Cannonball and a Paralyzer on my titan. I never get killed by anything smaller than a cruiser.

The following statement is FALSE:
The Previous Statement is True.
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Edited by - 1b1ksniper on 27-05-2003 15:16:11

Post Thu May 29, 2003 7:01 pm

Surly the class 10 turrets are the ones on the battleship's or cruisers. Missles are essential when you are surrounded by many outcast ace and need to take out alot quickly

Post Thu May 29, 2003 11:44 pm

The solution to being surrounded by Outcasts firing at you is easy - stay friends with them. I haven't found a solution to the Blood Dragons though. It seems you can't bribe them anywhere. The only times recently (having class 10 shields) that being surrounded was a problem was with the GMG and the Bounty Hunters. Their guns seem to be pretty good.

How the heck is it possible for the jump hole to Tohoku (I think) to have "access denied"?? Jump gate fair enough, but I thought the point of jump holes is that they can't be controlled.

Missiles are a waste of money IMO, but YMMV.

Rob


====
http://wordweb.com

Post Fri May 30, 2003 3:16 pm

You could make your own lvl 10 turret. Check out the editing sections.

Always aim for center mass.

Post Fri May 30, 2003 4:30 pm

Its realyl stupid though for them to include a class 10 turrent slot when there arnt any class 10s around...

Heretic

Post Fri May 30, 2003 7:11 pm

I'm not saying being surounded by outcast aces is a problem I go there for the challenge. When you get to a titan with a class ten shield and sweet weaponary there's not many more thing to challenge you.

Post Sat May 31, 2003 5:08 pm

With a decked-out Titan, you should be able to easily take out a cruiser or battleship or whatever they throw at you

Post Sat May 31, 2003 5:09 pm

And there are class 10 turrets they are just unfindable (if thats a word) IF you search through weapon_equip.ini i think there is a Nomad Turret...It does 1956 damage at a 4.00 refire rate...

Post Sat May 31, 2003 7:15 pm

I found the nomad turret's but I surpose there for battleships. I could not understand anything it said about them

Post Sat May 31, 2003 8:15 pm

But I also found a rh_mirco_nuke_torpedo.

Post Thu Jun 12, 2003 1:41 am

Missiles are good if you have trouble hitting with guns, but nomad guns and two skyblast b's on the front and you dont need to launch any missiles cause your target is reduced to cosmic dust in about 1.3 seconds, speaking of Skyblast B's where the hell do I buy them, I've been cruising the GMG bases and I aint seeing em....

Post Thu Jun 12, 2003 5:57 am

Tohoku is a SP only system I believe, thats why you can't go through the jumphole. As far as unused ship models, I've seen the "Starblazer" flying in the background on planets, I was wondering why it had fins in the front! Are those the only two unused models? I heard there was a Defender Mk. 2, is that true?

Post Fri Jun 13, 2003 3:48 am

hi
everyone keeps talking about the nomad weaponry. where the hell are you getting it from. if need be i will exchange info on a mod i have created (not downloadable anywhere MP mode only) it allows whomever uses it to start with wat ever money & wat ever rank they wish to start with.

Post Fri Jun 13, 2003 4:27 am

@BigRipps
Juni's Defender, Fin on top.

y helo thar

Post Fri Jun 13, 2003 6:18 am

That sux, I thought it was something cool. Does it at least have different stats? When I run a scan on Juni, it's no different from a regular Defender.

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