However, I think the issue comes when you are moving at any reasonable velocity. It may well be that the different ships have different rates of accleration (I have seen mod building comments that talk about mass of ships affecting agility).
Now, what this means is that whilst the Sabre and the Titan (e.g.) have the same nominal turn rate, if the Sabre is significantly less massive then it will feel quicker if you turn at speed (which is the norm if you are dogfighting etc).
This is because, in particular, if you don't have engine kill on, the 'fly-by-wire' used to turn your ship will try and maintain your linear speed as you turn. Thus a titan will take longer to turn because maintaining a given speed through a turn effectively takes longer as the vector changes.
This also shows why engine killing allows you to turn quicker and why it is such an unbalancing feature.
I haven't done any involved tests on turn rate at speed, but do the above comments make sense to anyone else?