Sun Apr 20, 2003 4:54 pm by OddjobXL
It's about play balance. I haven't discovered any in-game reasons for outlaw groups to have better ships. Usually they'll pay top dollar for parts (engines, etc.) imported from industrialized worlds. You'll also note that better ship types radiate out from Liberty - along the same path you'll follow in the SP game as a matter of fact.
In a realistic setting major powers would have access to a better industrial base and would have access to, and a desire to impliment, new technology especially in a setting like Freelancer's in which the major powers tend to mistrust one another.
Even in Star Wars there are explanations for why the Rebels have comperable, if not in some cases superior, technology to the Imperials. One factor is that The Empire was a relatively new phenomenon so individuals and, in some cases, entire corporations and industrial worlds, switched sides. Over time, though, the advances and balance of power would have lain with The Empire. The Empire simply didn't get that much time as its hand was forced by circumstance and hubris. In Freelancer, the disproportion of power supposedly lies with the settled worlds and many, if not all, of the outlaw groups have been well behind the curve for decades if not centuries. If they, in fact, had access to a good industrial and technical base they would be conquering planets not just raiding shipping and running contraband.
It's not at all a deal breaker for me because one can invent explanations (assuming I haven't just missed one that's deeper in the game) - for example, perhaps the old Coalition powers on Earth are covertly supplying high tech and weaponry to the Outcasts and other buccaneers of the fringe? Historically we can see all kinds of proxy wars in which major powers supplied minor powers, or even private individuals (Privateers), with military capacity to harry an opposing power or interest.