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Sound in space?
This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.
54 posts
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There wouldn't be any sound in space hehe. Not that it makes the game any worse with it in the game, it would be pretty boring without it. But sound can't travel in a vacuum so you wouldn't hear ships buzzing by you or explosions and the like. Lightwaves can travel through space but sound waves cannot...there is no sound in space. Sound waves need something to travel through and there is no air in space. Sound is the result of vibrations that travel though air. A plucked guitar string vibrates, causing the air around it to vibrate. The vibrations zip through the air, into your ears and you hear. Space is an empty and airless vacuum. No air means no noise. This has been proven scientifically. I always find it amusing that all space games and all movies about space have it where you can hear the laser beams and explosions and such where in reality you never would. You would hear things inside your craft because there's air in there and also you could use the radio because radio waves don't need air to travel. I confess it needs to be there for entertainment value, just amusing is all
If games and movies are being made too realitic, there wont be games and movies any moore.
There are only few realstic games and movies that are really good.
That´s why, this genre is called science fiction. If there wasnt science fiction
there wouldnt have been Star Trek, Star Wars, Matrix, Wing Commander, Privateer and finally Freelancer.
Therefore I dont care if there are sounds in the space. Ecspecially when the sounds are that cool as they are in Freelancer.
There are only few realstic games and movies that are really good.
That´s why, this genre is called science fiction. If there wasnt science fiction
there wouldnt have been Star Trek, Star Wars, Matrix, Wing Commander, Privateer and finally Freelancer.
Therefore I dont care if there are sounds in the space. Ecspecially when the sounds are that cool as they are in Freelancer.
In space there would also be no maximum speed (well...speed of light...theoreticaly ), even if you had the dinkiest engine on a train freighter. It'd just take a looong time to get up to speed and to stop At first it felt very artificial to me (after playing i-war 2) but I've gotten used to the fact that freelancer is more action-ish than sim-ish. I wonder, could a mode create a realistic inertial newtonian flight model? The code is already kinda there with the 'Z' key...hmm.
-Stregone
-Stregone
There called thrusters, they're placed all over your ship even though you cant see them in game, you'll just notice the ones at the back. But, it's the tiny thrusters at the front of the ship that cause you to stop, and thrusters on the side that enable you to strafe. You can only go as fast as the thrusters push you, not any faster, you dont gain magic speed. heh
That's crazy. However, I believe there is still friction even in space, and as you threw that ball it is being slowed down, just very very very slowly. Todays equipment probably wouldnt even be able to measure it. So, and if the universe was infinite the ball would eventually come to a complete stop. That's just my theory.
54 posts
• Page 1 of 4 • 1, 2, 3, 4