I would make three main categories and rank them in this order.
1. Technical
2. Play
3. Artistic
Technical would include controls, bugs, loading times, ability to save or restart
Play would include story, replay, is the game fun, is the game annoying
Artistic would include graphics, sound, atmosphere
The reason I rank Technical first is because no matter how good the rest of the game is, if there are technical problems it will suck. What good is a totally immersive world with a killer storyline if you can't work the interface? The same with Play, it doesn't matter how good a game looks if it isn't worth playing. The artistic category is often where a good game becomes great, but no amount of success in the Artistic category can make up for failure in the other two.
Let's get those missiles ready to destroy the universe!!
Edited by - Ugnaught on 6/1/2004 8:46:49 AM
1. Technical
2. Play
3. Artistic
Technical would include controls, bugs, loading times, ability to save or restart
Play would include story, replay, is the game fun, is the game annoying
Artistic would include graphics, sound, atmosphere
The reason I rank Technical first is because no matter how good the rest of the game is, if there are technical problems it will suck. What good is a totally immersive world with a killer storyline if you can't work the interface? The same with Play, it doesn't matter how good a game looks if it isn't worth playing. The artistic category is often where a good game becomes great, but no amount of success in the Artistic category can make up for failure in the other two.
Let's get those missiles ready to destroy the universe!!
Edited by - Ugnaught on 6/1/2004 8:46:49 AM