Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

What do you rank as most important in a game?

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Sat May 29, 2004 3:00 pm

What do you rank as most important in a game?

I was set thinking by a post here and I want to know... what do you think is most important in a game? Why?

Possibities include

Atmosphere
Sound
Story
Gameplay
Replayability
Multiplay
Graphics etc etc

(Post in progress)

-~-~-~-~
There is no Silicon Heaven! But where do all the calculators go ?

You could no more evade my wrath... than you could your own shadow!

Post Sat May 29, 2004 3:10 pm

in this order.

Game playablity
Storyline
Simple control configuration
Graphics
Sound/music

FinalFatasy 1 had a good story. Phantasy Star had good playability. Star Wars: Rebbelion has good controls. Final fantasy 8 has good grahpics as does Morrowwind. Freespace 1 has good music.

Edited by - Finalday on 5/29/2004 4:10:08 PM

Post Sat May 29, 2004 4:10 pm

in order:

Entertainment factor(how fun it is)
Storyline
Graphics
Depth
Length

Post Sat May 29, 2004 9:08 pm

1. Storyline - You *have* to feel immersed in the game feel part of it.
2. Addictivity - Well, how else do I say it
3. Difficulty

Those are the most important. Graphics are naturally important, but when I buy a game, I like to make sure I'm going to play it again and again - I want fun, but only the hard way. Anyone played the original Deus Ex - FANTASTIC! I remember sitting there, sweating, doing the missions. Maybe I was just a bit too immersed in the game

i stole the cookie

Post Sat May 29, 2004 9:15 pm

Storyline
Gameplay
Replayability
Atmosphere

If it's got those 4 things (like HL2 has), I'll buy it !

Post Sat May 29, 2004 10:03 pm

They're all equally important in my book, well the graphics can be a little off but it has to first and foremost be a good performer (ie look good and run well). But it is the coming together of all these features that makes a truly great game, I personally wouldn't rank one over the other.

EDIT: Oh and couldn't give a toss about multiplay, they could implement a law banning online gaming and I wouldn't bat an eye lid.

Edited by - Mustang on 5/29/2004 11:05:28 PM

Post Sat May 29, 2004 11:24 pm

I like a game to be challenging, but not to the point where it's almost impossible. Take the crappy Splinter Cell games for example. That game's unforgiving if you make a mistake of any sort. I don't like that at all. Difficulty and gameplay affect each other. If the game has you constantly sneaking around, the difficulty is going to be ramped up to punish the player if something goes wrong. On the other hand, if the gameplay is just going in guns-a-blazing, the difficulty level tends to be a lot more forgiving. This isn't always the case, though. Being able to choose a difficulty level is KEY in certain games.

The gameplay sometimes hinges on the storyline. If you've got a simple story like Serious Sam, where you have to go back in time to kill aliens and save the world, the gameplay gets simplified. The difficulty level also drops, because you have a bunch of aliens just running at you. Simple, but sometimes, fun. If the storyline is complex like it is in the original Deus Ex, the gameplay and difficulty depends entirely on what the player wants to do. He can go in guns blazing or sneak around without killing anyone. The storyline also has to be interesting enough to keep you hooked. If you don't get hooked on the storyline, there's not much of a chance you'll play the game again.

Control is a major factor in most games. I've played a bunch of games where the difficulty and gameplay and storyline were awesome, but the control scheme SUCKED! Sometimes it was sluggish, other times, too sensitive. Like Prince of Persia: The Sands of Time. I hate it when I barely touch the mouse, and the screen goes haywire. It's not a good thing.

Sound and Music also play a major part in games. For games like Jedi Academy and such, having the right music can put you in the right mood. Sounds and voice acting can be critical, but not really all that important. Well, not voice acting anyway. I like games to take advantage of my 5.1 surround sound system. It makes me more immersed in my games. This is why I'm looking forward to Doom 3. Obviously, I'm a first-person shooter freak. A lot of games that I have, DO make SOME use of my speakers, but not to great degree that I would like them, too. Max Payne, and Max Payne 2 are perfect examples of how to do it right. Freelancer's an example of how it's not done right.

I apologize if I seem to be "analytical" when it comes to certain features in games. I don't expect games to be perfect. But I do expect them to have a little bit of effort in making games more enjoyable and immersive. I've played too many games, like Enter The Matrix, where pretty much everything sucked.

Post Sun May 30, 2004 2:01 am

A game has to be true to its title.
Half-Life is a classic example. It is a FIRST PERSON shooter. -YOU- are Gordon Freeman. -YOU- make all of Gordon's decisions.

A game needs a decent Storyline.
Deus Ex was a twisting complex plot where you could not predict how the game was going to end.

A game needs Attention to Detail
System Shock 2 had a chilling attention to detail. (not the models) The Audio logs you found, were not always crucial to the storyline, and the Ship's computer Xerxes would give random statements about poetry readings and such

A game needs Atmosphere
Max Payne. Enough said.

Combine these and you have an awsome game.
but thats my opinion. its not really worth much. if it did, id be rich.

Viator

Post Sun May 30, 2004 2:14 am

gameplay, and by extension good AI.

everything else is just gravy. atmosphere and replayability comes with those two, without them you just have pretty graphics and a game that goes back on the shelf in a few days.

I cite Operation Flashpoint and Shogun:Total War as my examples.

course if a game looks good as well, than that's great! but it's a secondary consideration for me.



..how I dearly wish I was not here..

Post Sun May 30, 2004 2:02 pm

I'm with Taw (apart from the examples he cited, because I haven't played either ); but I also think the plot is one of the most important things, but "eye-candy" can enhance the gaming experience.

Edited by - esquilax on 5/30/2004 3:02:45 PM

Post Sun May 30, 2004 2:03 pm

and Uplink, one of the best games ever made, and nothing to see at all hardly.

..how I dearly wish I was not here..

Post Sun May 30, 2004 2:08 pm

I like the AI to be smart, the graphics can be average(I can tolorate poor graphics, but only if the gameplay is very good), it has to be stable on my computer and most of all the gameplay has to be interesting, the more non-linear the better, but I'm not too fussed about that.

I am just a worthless liar,
I am just an imbecile,
I will only complicate you,
Trust in me and fall as well.

Post Sun May 30, 2004 4:39 pm

Not re-playability, but indefinate playability. It's why I like FL, you can go arround challenging whoever for as long as you want. Also multiplayer (correction, FREE multiplayer) is important, it's why I love Halo. --- VH16

Post Tue Jun 01, 2004 12:55 am

w00t! another Uplink player! awsome!!! it is an absoultely awsome game, and true to what taw ssaid, no real eye candy as such. just damn addictive fun.

Vi

Aod

Post Tue Jun 01, 2004 5:39 am

W000T, Uplink, soo addictive. i once had 6000Ghz
of processing power (30 200Ghz CPU's)


El Goonish Shive

Return to Off Topic