Michael,
I have recently finished playing the full mission list from the start on Ver. 06c and anytime I could afford it (and was in the right place) I added a ship.
1. A Dagger from the Junkers in New York.
2. A Cylon from Pittsburgh
3. An X-Wing from Manhattan
4. A Star viper from Los Angeles
5. An A-Wing from BS Hood (traded The Dagger but took it to Kusari)(Hard Killing battleships in a Dagger) Played a few levels save - went back got another ship did it again - boy do I hate Hovis - why can't there be a " Kill Hovis (I only talk to racers) Mission"????
In Kusari the Viper became a Falcon (great loadout by the way!)
I finished with 4 ships (plus I added a Sabre in Omicron Beta for the last few missions (easy)): Cylon, X-wing, A-Wing & Falcon
At the conclusion: Cylon came out with 3 armour upgrades at L36, the X-wing at L32, A-wing L35, Falcon at L37. Great mod!!!
Comments - The Cylon is one of the best!! 4 x Adv tarantulas, 2 x Flashpoint or Debilitator Turrets depending on location - Nomads don't have shields. EATS Centurions for breakfast - Sabres and Titans are another matter. It has something to do with the shape - I love the armoured wood louse!! The X-wing needs better shields or more Nanobots\Batteries as it gets damaged easily - shape again I think. The A-Wing is fast and nimble - it took on the Nomads in Omicron Beta, Unknown, and Omicron Minor with L7 Shields when I went looking for Weapons from the monkeys at Planet Primus and collected 4 x Nomad Blasters at level 17. The Viper needs to be rated higher or the disrupters/torpedo slots should be able to carry guns. It's a great ship to fly but is under gunned in the weapons\ shields area, as most of the missiles you are allowed early are pretty poor - maybe equip it with a couple of catapults as standard. If you are going to make it a penalty (?), to add better features make the cargo holds bigger to compensate as loot collection becomes a nuisance when you get "tractor failure" almost as soon as the fighting starts cause you've spent your hard earned on better bits that are taking up cargo space.
One tip for others who read this: - If you want better weapons either take on "the bad guys" or go salvage the wrecks (lot easier whenever you are in "neutral space"
cargo is an added bonus!! Most of the better weapons are in 'em - located conveniently as the story takes you there. Use the time off not flying missions - become the salvage man!
"Trent, you better go out and earn some credits - we could use them" ("while I sit in a bar on my lovely arse"
, "I'll call you when I find out something" - Juni
Anyway, - I saw Ver. 10b on Lancers reactor so I loaded it so I could try some more ships, problem is when I buy the Jedi from BS Yukon, all is ok till I try to go somewhere - game crashes. Delete autosave no difference. Does this mean I have to start all over or can I simply add the ships, if so, how?
Regards,
Harrier
Retreat[![! ---- I'm too badly messed up now[![!