Thu May 29, 2003 5:59 pm by Michael Dan
First the answers than some juicy stuff:
Harrier, the kepler jump hole is there. Lvl 6 Graviton shield u can only find at Kyoto, the Blood Dragon Base, u have to be lvl 16 for that. but if u raise money for a Banshee LF or Tie Defender HF u'll find the shield included in the package. Also the Centurion has a lvl 7 graviton shield. All these ships are in the Dublin system. Also here u can find some Dublin Dusters MkII and, only when u go, some Advanced Tarantulas. Also if u kill a lor of corsairs u'll get some lvl6 Angelito MkII, an sometimes even lvl 6 Graviton or Positron Shield.
Gameshark it is not u'r fault, my system freezas too when I launch with the Phoenix from Houton. I'll move it to BS Mississippi in next version. Also u can find it at BS Missouri in current version if u wanna get it on Liberty.
meus, I changed the rhino without updating the infocard to last version. it'll be done. the powerplant is also not declared as a good that's why is not appearing. looks like some glitches evaded my testing...
Now the good stuff:
first a review of the current version:
v1.1b:
-added Kurgan's Phoenix with a 6/1 weapon config+infocards. it's buyable at planet Houston and Planet Cambridge. Credits and thanx go for Kurgan for an excelent model(keep it up!)
-maked visible the 3 pirate engines, and powerplants: fighter, elite and freighter.
-armor upgrades from Mk I to III now drop as loot, but only on level3 of difficulty.
-player max ammo is now 100.
-added the names of the jumpholes that were missing, and reomved some that were causing crashes in the edge and unkown systems.
-reduced the availability of upgrades troughout Sirius and increased their price. they're now harder to find and to buy, especially the MK IV's.
-all stations, depots, BS bases, docking rings, are now destructible. Be warned that this will cause a server crash in MP if a base with a player in it will be destroyed.
-all the files needed for the mod are now here, no need for other downloads.
-please use the Ghost Docking Ring mod(it comes within FLMM 1.1) to solve the White Star Cruiser docking problems.
-battleship killing RM missions appear now at freeport 4 in magellan near Calif minor against the Outcasts(they usually fly Liberty Dreadnoughts). Go there after mission 3 if u wanna hone your skills.
-There's also a jumphole to Omega-3, where u'll get Bretonia BS killing missions against Corsairs, on Freeport 1. All at levels 6-7!!!
-Reduced cruiser, battleship and bases damage at level 2 of difficulty.
-shield damage is now 0.4 at lvl1, 0.5 at normal level(2) at 0.6 at level 3.
WARNING: the install program which comes with v1.1b does NOT restore your FL old files on uninstalation. please make a backup of your FL dir to another drive and copy it back after u installed my mod.
SECOND WARNING: DO NOT try to unmount the phantom guns that appear sometimes when buying a new ship, just sell them and everything will be fine.
if u do not listen, the game WILL CRASH, an it'll be all u'r FAULT.
agenda and future features for 1.4b:
-add Thunderbolt VHF variant of Starfury(9/1/2 weapons/turrets/missiles). It'll be buyable at Trafalgar Base, BS Essex and BS Nagumo.
-add Nial Minbari Heavy fighter, buyable at Planet Houston, Trafalgar Base and Planet Kurile.
-make Phoenix now available at BS's Mississippi an Missouri, and at Planet Cambridge.
-upgrade the models of Starfury and Starviper in agreement with their authors, Griskard and Kurgan from Hostile Universe team.
-Also upgrade Xwing to fix the white texture bug.
-Starviper gets 6/1/2 weapons/turrets/missiles and 33/33 bateries nanos. Starfury gets 25/25 bateries/nanos.
-Freighters will cost a LOT more but will have much increased cargo, starting from 500 to Rhino, 750 Clydesdale, 1075 Fromedary. to 1500 to Humpback.
-to give u a headstart in a much more expensive world, missions 2 and 3 will give 10 times more money than before.
-speeds will be reduced overall, the LF now go at 120-122, Hf at 109-111, VHF's at 99-101 and FRT's from 89 to 92. The max speed will be 199 with a Upgrade MkIV engine.
-pirate escape pods will give more rewards, base price is 5000.
-cargo loot for killable battleships in random missions will be increased.
-all bad guys will use same powerplants as player, no more infinite power for them.