Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Freelancer Rebalance 1.0b features and feedback

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Mon May 26, 2003 6:02 am

Just want to say love the mod!
Works great for me: No crashes. Love the patrolling fleets!

Love Porsches ships too: favorite ship is the Jedi starfighter!

Nice to see an incorperation of great work.
How about some more of it: such as Ceylons "Path-finding Mod"

BTW if your making a wish list .
1)More systems & Let the hidden ones show up on the Maps once you have found them.
2)How about a freelancer base? Pick up jobs throughout Sirus for any faction.
Bases near gates sometimes offer jobs on another system, so as long as you can automap to it (pathfinding mod) you should be able to take a job anywhere? Maybe? lol
3)P.S. I would really like somthing to spend my Millions on.
Special cargo? buy a base? Have one renamed after the highest bidder, Changes after someone pays more (MP)? Somplace to buy REALLY expensive proto-type weapons.




The Only difference between Me and a Madman is I'm not Mad.

Post Mon May 26, 2003 7:41 am

This is a great mod. Love the new ships.

But why does the Starfury look like it was carved out of soap? It's flat white all over in space and on the showroom floor. But in dock, in the weapons shop, and during the take off/landing on planets, it's got a cockpit while the rest is still flat white. What gives?

Post Mon May 26, 2003 8:31 am

Sherlog: it's obvious that u didn't try to play too much of the campaign or even in MP with my mod, otherwise u have been noticed that the pirate guns are WAY better than in vanilla FL, and certainly better their than civilian and military counterparts. The LRogues Drail for ex. has also a rate of 9.88 but does 29 damage instead of 24 for the justice mkIII. The Outcasts weapons, Pyros and Dragoon are now very powerful and dangerous, making 131/177/222 dmg for Dragoons class 4/5/6 and 133/167/209 for Pyros class 4/5/6. Sory about plasma weapons, I thought to give them better firing rate though(3.03) to align them with the lasers. The neutron Guns of the Corsairs are now probably the best weaps in the game because of their increased damage and the existing range adv. over other neutron guns(600 m). So its worth getting friendly with these factions.
Duriel_LOP, of course, your welcome to add you modifications here.
Horus, the path finding MOD is a good idea to incorporate now. About places to spend your money on, there are MK IV upgrades maded very expensive in next version, 1.1b(500k) so u'll have something to spend your cash on. I'm gonna make some very powerful and expensive weapon prototypes and place them into Planets Gammu and Primus. thx for the idea.
First Evil, activate Best image quality for Mip Maping in your video card's driver control panel, its in Display Properties\advanced\[name of your card\Direct3D.
that should fix that texture not displayng issue.

Post Mon May 26, 2003 10:58 am

oh well, if we're starting wish lists....

1)i think mobile suits as ships would be gr8 (it may help to watch Gundam Wing or Martian Succesor Nadesico to know what these are) although i imagine these would be hard to make being they hold the weapons, and it doesnt move, the arms do =/ altho thers planty of places to put normal hard points

2) thers already a armour upgrade, what bout something which can upgrade hardpoints max skill, but put a restriction onit, say you can only carry 4, so you can only go thru 4 upgrades =D


If What I Can't See Can't Hurt Me...
I'll Run Into Batle Backwards

Post Mon May 26, 2003 12:45 pm

Both the **uk server** admin and I (and to be honest a number of the other players there) are trying to get your mod running on his server. I'm given to understand that rebalance and grrsk will not work without another couple of mods also installed first.

I was wondering firstly what those other mods were, and where to find them, and secondly, why these mods can't be packaged up into a single dload?

Can you, or anyone else help here. Many thanks.

git

Post Mon May 26, 2003 1:16 pm

hi,.. i help run a server,. an would like to run the rebalance mod,. but with it being a multi part fiddle, rather than a self extracting .zp file, then it would make it to hard for the newbie 2 figure out, he would end up getting the reballance full,. thinking it was full, join the server,. an crash the first time a new item flew by,. therfore crashing both him and the server, o for the days when full, means FULL,.. btw, the mod looks cool. an i await the single d/load,. full, incusive version....


git

Post Mon May 26, 2003 3:26 pm

Great job on the rebalance! However, the trading system leaves alot to be desired. I don't know if this has been addressed, and due to my current school status (beginning my master's thesis) I didn't take the time see what others have said...

What I would like to see are specific missions to carry cargo. The size of your cargo bay is base on ship selection and including cargo hold upgrades to include special holds that can not be penetrated by scanners (ala Privateer).

Merlin
DRUID'S MYSTIQUE
"...I'm only in it for the money..."

Post Mon May 26, 2003 5:55 pm

Great job, good mod bla bla bla etc etc.

Nice new ships, gunboats are nice to fly (though it's strange that you can mount gunboat turrets on normal ships) but I'd still like to see that Liberty cruiser.

Just imagine this in MP. You fly through a Jump Hole and is greeted by another clan player on a cruiser wanting you to pay a "pass-toll". Priceless.

Post Mon May 26, 2003 5:59 pm

My Mipmap setting is already at Best Quality.

However, I've increased the amount of memory dedicated to display. I'll see if that works.

- the First Evil

Post Mon May 26, 2003 6:19 pm

Sorry. The Starfury is still carved soap.


- the First Evil

Post Mon May 26, 2003 7:05 pm

i am on a quest to find some of the new ships.
Ca anyone pitch in on telling me wer sum of the ships are, i've alredy done almost all of Liberty
P.s i can mount the gunboat missile launcher on a normal ship, if so that will be gr8

If What I Can't See Can't Hurt Me...
I'll Run Into Batle Backwards

Post Mon May 26, 2003 8:14 pm

Great mod. Like it all
1 question: how to get rid of the 'old' engines. It says you can't sell your engine?

Post Mon May 26, 2003 8:39 pm

No way to get rid of them. The only thing they're good for (except the obvious power your ships engines) is to use as trade in goods when changing ships.
In other words don't buy an Upgrade Engine MkIV unless you want to keep the ship you put it on a longer period of time

Post Mon May 26, 2003 9:51 pm

I need help, it happened when I crashed with the game. Not the mods fault, but maybe you guys know what I am facing here.

I play Freelancer with the mod, everything is smooth. I only lost some of my sounds. Like Dialogues and Engines and Transmissions .. the only sound I can hear when I play the game are ONLY the shooting of the guns.

I thought it was a soundcard prob, so I reinstalled the drivers and even tried the WinXP recommended drivers. All applications work fine. But I only get this side effect when using Freelancer.

Post Mon May 26, 2003 10:02 pm

I'm enjoying the update, but I've run into a problem ever since it's introduction. Every so often, my server hangs. I'm suddenly having to restart the server every few hours (or less) in order to clear the problem. Checking my console, I've found a lot of errors popping up. Since I never checked my console before I started having this problem, I don't know what's typical, and what's not. Let me give you an example of some of the errors:

E:\FL\Scratch\Source\Common\Archetype.cpp(868) : *** WARNING: [Simple nickname = 0xa430b845 value is not unique. Aborted second version.

E:\FL\Scratch\Source\Common\GoodList.cpp(432) : *** WARNING: Good (0x9af32f02) nickname different from equipment

E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Ku06)

E:\FL\Scratch\Source\Common\CExternalEquip.cpp(142) : *** WARNING: CExternalEquip: Object (0xacb8ab45) missing hardpoint (HpDockLight01) for item (0x94a7d787)

I'm afraid I can't list the final, killer error, since the server seems to quit responding when it happens. All these errors appear around the time the server starts and players start entering. "E:" is my CD-ROM drive. Aside from the Rebalance 1.0b mod, I also have Porsche's Star Wars Ship Pack and the White Star Cruiser ship in place. Any ideas folks? Thanks for your help.

Return to FL Rebalance Mod