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New "Freelancer Rebalance Mod" by Michael D.

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Sun May 04, 2003 6:38 pm

yeah i saw the Awing but need permision to included into my mod...everybody until version 0.5e4 is posted here on lancersreactor, please use Sam's workaround...copy file loadouts_special.ini from version 0.5e2 into freelancer's \data\ships directory.

Post Sun May 04, 2003 7:10 pm

I unfortunately have a problem with build 3. With it Freelancer won't even load. It plays through the intro movies than crashes before it reaches the main menu, like it does if you have a save using a mod then get rid of the mod with out getting rid of the save. I tried deleting all my save but it still crashes. 0.5d and 0.5e build 1 work except for the name problem.

Post Sun May 04, 2003 8:07 pm

Stagmar, as I said at the top of the page, download the Slave1 mod from lancers reactor and copy the slave1 directory from the ziped file to your FL \data\ships\ dir, than copy the file loadouts_special.ini from version 0.5e2 to \data\ships\ direrctory of FL. that should fix it for now.

Post Sun May 04, 2003 8:49 pm

That's fixed it MD, everything works ok now apart from crashing if you dock with the trade lanes in the kusari system when you launch just after you meet Lord what's his name - wierd. The workaround is to take a mission from the bar and avoid the trade lanes. Anyway, brilliant work and fantastic support for problems it's a pity Microsoft aren't as good as you hehe.

Post Sun May 04, 2003 11:32 pm

Sorry I didn't make myself clear enough. I moved the slave 1 stuff and loadoots_special.ini to the ships directory before I posted but it still crashes before the main menu.

Post Mon May 05, 2003 12:35 am

Just a minor gripe about the game.

Firstly I was saving my money for Slave 1 on Calif. minor. So I did a lot of jobs. Unfortunately, I couldn't do anymore when I reached 100+ creds. This was in SP mind you, so I went ahead to see Juni. Was a little angry that I couldn't get to buy it. . Anyway, reached the part where you ended up in Leeds. So I did jobs again and this time I reached 246+ credits which is enough to buy Slave 1. After that I was flying around Bretonia space trying to find where the heck is this BS Essex. After wandering around some time I finally found it in the Dublin system. Proceeded to dock and I was already thinking of how awesome it would be to finally use the ship. Alas, I couldn't because it needed me to be level 10 or higher. Geez. What a wasted trip. The damn game should have a warning of not just that your creds are not enough when you can't buy it but_ALSO_the level requirement. Usually the box for the avatar of a ship you can't buy because of level restraint would be faded and it looks like you can't click it but the Slave 1 avatar was like normal. Anyway, just needed to release this.

Oh yeah I think I didn't have any problems with the mod installing is because I am still using the first build of v0.5e.
"To know the light, you must see the dark."

Edited by - RaDiAtIoN on 05-05-2003 01:39:00

Post Mon May 05, 2003 1:44 am

Version 0.5e Build 4 still crashes for me, everytime a trade lane is just about to speed me up when I docked on it. I doubleclicked the FLMOD, then deactivated the 0.5e Build 2 (which I was running at the time), and activated 0.5e Build 4. It crashed the first time I tried to dock with a trade lane. Upset, I installed the Slave1 directory as you said into my ships folder, and still no luck. Please help! I can't play this great game or mod.

Post Mon May 05, 2003 5:49 am

problems seems to be over.. although it was one base in the Kusari space (dunno system or basename) that made my server crash... as long as i stayed away from it... evrything is smooth

Post Mon May 05, 2003 6:54 am

i dunno phroot, u seem the only one having the problem by now, as i said, try reinstalling FL or copying the files from Cab1.cab on FL cd to your instalation dir. OR, reinstal FL to another drive and tell FLMM that where drive\directory is(in Options/Choose a different Freelancer directory mneu of FLMM). Also not only deactivate but remove completely from FLMM version 0.5e2 since its so bugged. Check the exe dir and look for file modinfo.dll, then edit freelancer.ini and look for it there. if does not appear, add the line DLL=modinfo.dll in the [resources section. I didn't make modifications to the tradelane speed, it should not crash on docking...i dunno why this happens. make me sad though, since u've played and enjoyed my mod from the very begining.
Radiation, U made the trip to Dublin too early, u should first complete the mission with Dr.Sinclairs rescue and then, when u get to lvl 10 Juny will send you to the Dublin system, the waypoints will get u there and BS Essex is just in your path. Stick around until doing missions u're have enough cash to buy the Firespray.

Edited by - Michael Dan on 05-05-2003 12:49:08

Post Mon May 05, 2003 5:55 pm

Hey Michael,

Great Mod and I'm impressed with the work. There was mentions of some website dedicated to supporting your MOD in this thread. Just wondering if its still up and if so, where?

Cheers

Post Mon May 05, 2003 6:14 pm

Yeah I realised that I went there too early Michael. I was just griping that the game should list that when I couldn't buy it because of not enough credits, it should say 'not enough credits'_and_'you must be level 10 or higher to purchase this'. Anyway, it doesn't matter anymore. I got the firespray. You can load a lot of guns on that ship and its bigger than a dromedary! . I actually lost on the first try of the race with Hovis. Tried the second time and I won. I only cruised half of the course. The other half (near the end since there was a lot of tight turns), I afterburned all the way.

Now I am having fun being Bobba!

"To know the light, you must see the dark."

Post Mon May 05, 2003 6:17 pm

Mr. Dan. Great Job so far, besides the crashes with build e3 it's fine. Battleships and cruisers go boom. Strange how rheinland gunboats and cruisers end up near west point academy in build 3. Text works. Thanks to you! I hope those crashes will be ironed out for me in build 4. I'm going to download it now.

Post Mon May 05, 2003 6:41 pm

Hey MD, all hail your great work, it's really amazing how much you manage to get done...but anyway, the reason I'm posting is just to ask if the ship speeds on the engines (most of them) are supposed to be 0? Is this just a problem with the infocards or what? Hope you keep up the awesome work, and thanks.

GUX

Post Mon May 05, 2003 8:13 pm

I have had problems twice now with accounts becoming corrupt. the first time I was in a TIE fighter that couldn't launch from Hamburg without crashing the server. I deleted my account through the server, created a new one and started over. things went fine till I landed my Firespray at New Berlin. now same problem. If I try to leave the planet it crashes the server. I created a second pilot and am able to start over at manhattan again but I'm wondering what is causing the accounts to become corrupt. I haven't had this ever happen with other MODS i've run, I've run Reynen's and Babylon 5 on my server before. Reynen's through FLMM and babylon 5 with MOD launcher. This is the only MOD currently running and I have the SALVE 1 added manually to the default install.

Post Mon May 05, 2003 8:49 pm

I have the same problem.. dunno what it is

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