Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Frontierspace v1.75
Here you can announce your own Freelancer MOD and find information about the different available packages!
27 posts
• Page 2 of 2 • 1, 2
did you change the version number so iron cross can recognize it try tis go into c program file iron cross server and server confiuration and make the number compatible with the version of the mod.
http://i8.photobucket.com/albums/a11/rs ... ion.png'/>
Edited by - richard s on 7/20/2007 9:14:30 PM
http://i8.photobucket.com/albums/a11/rs ... ion.png'/>
Edited by - richard s on 7/20/2007 9:14:30 PM
I have been advised that the reason we cannot run flshell is because we are using a dualcore cpu but we have got all other aspects of the mod working. We have come across another issue though.
I am not sure if this is because we have not shell installed but when our players try to buy any of the none standard commodities they get kicked by IFSO as cheats. Also the info cards you get at startup cannot be sold as it also kicks you as a cheat.
Any ideas anyone?
Regards SpecTor
I am not sure if this is because we have not shell installed but when our players try to buy any of the none standard commodities they get kicked by IFSO as cheats. Also the info cards you get at startup cannot be sold as it also kicks you as a cheat.
Any ideas anyone?
Regards SpecTor
Sorry, i've been away for a bit. I think this has been resolved on the FS forum, but i'll post here anyway.
The crashes and kicking seems dual-core related.
The subscript 9 out of range error is due to the IFSO datafiles, if you download the updated version (on page 1), you will fix this problem.
I'll try and keep more of an eye on this thread in the future.
Edited by - Mace_166 on 8/1/2007 11:01:08 AM
The crashes and kicking seems dual-core related.
The subscript 9 out of range error is due to the IFSO datafiles, if you download the updated version (on page 1), you will fix this problem.
I'll try and keep more of an eye on this thread in the future.
Edited by - Mace_166 on 8/1/2007 11:01:08 AM
27 posts
• Page 2 of 2 • 1, 2
Return to Freelancer MOD Announcement Forum